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Messages - Thouson

#526
General discussion / Re: Worms Armageddon Physical
November 26, 2010, 02:17 AM
Nice link random, i am seeing...


because of this very perfect engennering the W:A is the best of Worms series
#527
General discussion / Re: Worms Armageddon Physical
November 26, 2010, 02:14 AM
We can create many laws seeing the screen size and resolution, like about the force bar
#528
dC / Re: News
November 25, 2010, 11:51 PM
not all week...  just last game...but we won easy...


u saw i am chelsy palying hysts?

but i am not 100%, this is true...
#529
General discussion / Re: Worms Armageddon Physical
November 25, 2010, 08:05 PM
Quote from: Komo on November 25, 2010, 07:55 AM
Quote from: Thouson on November 25, 2010, 02:46 AM
WormNewton law: a nade timed for 4 seconds and launched on max power will grow up for 2 secs, stop, in air, and return to start points,exploding on start point.

Actually, it will always blow lower than where it started, no matter what angle, closest it will blow to where it started is straight up, as you aim further and further it will fall more and more.

Quote from: Thouson on November 25, 2010, 02:46 AMForce Propagation : when we launch any weapon that need grow up the red bar of target, the resultant force will can be calculated proportionally of the Area of red bad,and not the length.People can confuse about this, but we can see the 1 or 2 mm in final of loading, will have more power diference of 1 or 2 mm in start of loading of bar.

Wtf?!?



hehe, 2nd fact is about the force, the diference of 1mm + in final of loading is less than the diference in start
#530
General discussion / Worms Armageddon Physical
November 25, 2010, 02:46 AM
Hey wormers!

I was thinking about the incredible number of vectors and physical engines in the W:A .

We can discuss about our observations of physical things on this game.

I think many ppl can say many news "laws" or other things about physical of W:A.

I remember now about 2 laws:

WormNewton law: a nade timed for 4 seconds and launched on max power will grow up for 2 secs, stop, in air, and return to start points,exploding on start point.

Force Propagation : when we launch any weapon that need grow up the red bar of target, the resultant force will can be calculated proportionally of the Area of red bad,and not the length.People can confuse about this, but we can see the 1 or 2 mm in final of loading, will have more power diference of 1 or 2 mm in start of loading of bar.

So,many people here can show diferent laws or bugs includins physic factors, so ,show here!

#531
dC / Re: News
November 25, 2010, 01:50 AM
LOL
#532
Cups and Tournaments Comments / Re: Cup #102: kami
November 23, 2010, 10:29 PM
aew!

finaly kami in tus cups!

#533
pqp...
#534
dC / Re: Flag
November 20, 2010, 06:11 PM
al are nice, but is necessary chose one....

:(
#535
dC / Re: Flag
November 19, 2010, 10:15 PM
can be more"transada"(portugues)

^^
#536
pqp,

we lost coz of my noob timing of last nade...

nvm...

stupid did in a inice game, cant believe
#537
letspaly this weekend Krezo?
#538
oia!

nice battle

;p
#539
yea


and is a nice time to use, coz of positions...u needed a nice courage

gj
#540
dC / Re: News
November 12, 2010, 01:15 AM
YEAH :-\ :-\