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Messages - Xrayez

#886
Schemes / Re: Rules in Hysteria?
September 27, 2013, 02:15 PM
OK fellows, no reasons to offense me (to Peja), just let it be so someone may find these rules interesting and more exciting  ;)
Just a little propaganda lol

DarkOne, skipping a turn will recieve a chance to use turn advantage (?)

OK, my work wasn't trash, someone did vote for rules in hyst xD thanks
#887
Schemes / Re: Rules in Hysteria?
September 27, 2013, 12:52 PM
I can't hear your suggestion, pej. Say "no rules" in hysteria or suggest your idea  ;) And poll added btw

"Well, the main idea is: you're not allowed to kill your active worm (with exeptions), but it is allowed to kill your non-active worms." The only exeption would be: tele\jet\landcide

At least consider that rule xD
#888
Schemes / Re: Rules in Hysteria?
September 27, 2013, 12:22 PM
But imo, only one rule should be enough to clean the hysteria scheme tremendiously: to forbid plopping your active worm xD
That's only my opinion how the hysteria scheme should be.  ;)
#889
Schemes / Re: Rules in Hysteria?
September 27, 2013, 12:14 PM
Quote from: ANO on September 27, 2013, 12:11 PM
   2.3. It is allowed to damage your active worm in any way possible, but be careful to not to kill your active worm.
I meant that you can't kill your active worm using your weapon arsenal, but tele/jet/landciding is allowed, edited
See allowed methods, any other method is forbidden
#890
Schemes / Re: Rules in Hysteria?
September 27, 2013, 12:05 PM
Quote from: ANO on September 27, 2013, 12:01 PM
I appreciate your work but I personally super like the way hyst is now. Especially suiciding your worm killing the opponent's one and also the piling stuff. And this is all the game, if you remove it, what does it rest? Nothing.
It's "hysteria", it has to be a fast scheme, it's a fast food scheme, shit food that sometime you want and you enjoy.
No Rules ;)
Actually, you CAN suicide your worm to kill other worm, read the rules more carefuly ;o
Ridiculous is: plopping all the worms into the water and playing bng game with 1 sec xD
#891
Schemes / Re: Rules in Hysteria?
September 27, 2013, 11:46 AM
Quote from: Peja on September 27, 2013, 11:44 AM
Thats worse than Bng rules xdddddd
The rules are pretty much simple if you read the main idea  :-X
Didn't expect good vibe from you though  :D
#892
Schemes / Rules in Hysteria?
September 27, 2013, 11:40 AM
    The terms that I used to describe the rules:
    Spoiler! View
    • Telecow - applying turn advantage using teleport.
    • Jetcow - applying turn advantage using jetpack.
    • Landcow - applying turn advantage without using neither teleport nor jetpack.
    • Telecide - suiciding by dropping a worm from a height using teleport.
    • Jetcide - suiciding by dropping a worm from a height using jetpack.
    • Landcide - suiciding without using neither teleport nor jetpack.
    • Active worm - a worm that takes turn at the moment
    • Non-active worm - a worm that doesn't take turn at the moment
    • Grave damage - damage of a worm when it dies.

    The Rules of Hysteria



    Short idea: Player who committed suicide with his worm is disallowed to use neither teleport nor jepack during next turn.

    Full idea:
    Spoiler! View

    1. Telecow, Jetcow, Landcow are allowed;
    2. Telecide, Jetcide, Landcide and any other kind of suicide (not killing) are allowed,
        but player who committed suicide with his worm is disallowed to use neither teleport nor jepack during next turn.

    In case of breaking 2nd rule (player did use teleport or jetpack after committing suicide on his next turn) - cow:

    • The player must to skip his next turn;
    • If breaker did not skip his next turn - automatic lose for a breaker;
    • More than 2 cows - automatic lose for a breaker

    Version #2 (longer with exceptions)  :-\ ???
    Spoiler! View

    1. Telecide, Jetcide, Landcide and any other kind of suicide with your active worm are allowed, but only if: 

    • That suicide deals some grave damage to the opponent's worm (even indirectly, for example, you use your grave explosion to push mines, or to blow up barrels);
    • To kill opponent's worm with any weapon and you may suicide your active worm (simultaneously or by order)
    In case of fail to do options 1 or 2 - you are disallowed to use neither teleport nor jepack next turn. But, see the list below for some exceptions:

          Other allowed methods to suicide/kill your worms without taking any penalty:

         
    • killing your non-active worm
    • using pre-generated objects (mines, barrels) and flames on the map + previously dropped mines by player

    End of Rules



    Here's the list of good things:

         
    • These rules prevent games to be very fast, because everybody can plop their worms by chain to prevent being cowed. As a result, a game becomes "BnG" game with 1 second, without all good things that exist in hysteria  :'(
    • It's a sin to suicide, those rules will relieve your soul xD
    I hope to see more followers to this idea  8)[/list][/list][/list][/list]
    #893
    asd, forgot to set handicap  :(
    #894
    Could be 2:0 if I would not fail in second too  :D
    #895
    Quote from: Statik on September 21, 2013, 12:28 PM
    won't play cuz hard rules xD
    Good  ;)


    Aw Husky, you forgot to set a handicap to victim werm ;o
    #896
    Off Topic / Re: Happy Birthday MonkeyIsland!!!
    September 21, 2013, 12:08 PM
    HB Boss  :P
    #897
    Dunno fellows, should be right what I did in my replay
    #898
    Roflmao, only 1 time was used zooka or nade from land, and only for cowing xD
    #899
    OK no problem, I need to be more bad in life  :'( I'm too kind xD
    #900
    OK HusH, call me lame and minus me please if you want to ;<