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March 28, 2024, 01:48 PM

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Messages - crmm1792

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1
New utility: this utility will increase 1 level(power) of 1 random weapon listed in the user inventory the whole round (superweapons and no level weapons aren´t included).

2
There´s many things on the table. So I can´t decide right now because I basically haven´t been a member of any relate this web before and so I´m not sure what option would be more appropriate. I would ask you to take the decision but I even dare to say that you are kinda undecided as well.

I checked it up already and looks like both communities has almost the same activity but some members of WoSC are new and PoC seems they still or were working on PX schemes (what is good) but i think WoSC probably have more experience on this.

3
Yeah why not? id like the idea to do coopetarive testings of any scheme. I also have many ideas in mind for future schemes. The most of the time im remaping Wormopoly (trying crazy seetings or making changes to the map) I would say that I am somewhat active creating schemes, I didnt use to but since the activity of the game was low I determinated to spend more time on it. So actually im kinda interested on that proposal.

Hmmmm, excuse my ignorance but IDK what is PoC or WoSC i dont understand this kind of terms but maybe it is a clan or something like that.

Speaking of SPS, good and extensive analysis btw.
Despite both versions has pros and cons, I do consider that the multi-attack version is a bit better for this reason:
Even although destructible terrain looks like a good idea and surely it makes easier plops, but considering that there is a remarkable activity on the roof, Much of the top section is destroyed first and bottom section´s still intact because there is not a insentive to do(to destroy that terrain with no worms around i mean).

I think and just maybe the solution is to pick the right mappack to play the scheme with simple and easy hidden places, bigger plops, opn map etc...

On another issue, the BIG problem of this scheme and my low experience playing SPS with others showed me that it doesnt metter how much changes i do (yeah they are more interested on multishot game) people aren´t prepare/able to play shopper with different physics as they used to.

4
im total agree. Its kinda hard to kick worms out from hidden places so i was trying to modify this by playing this different and i found a funny way that i consider is easier and more similar to shopper try this and tell me what u think: https://www.tus-wa.com/schemes/scheme-3833/

I think it works better on gravity battle as an easy version but still like me on this one too.

5
Nice tip!!! i thought the border would be increased by the raise water but ive never imagined that would be possible, its so good for this scheme and gravity battle too. Now i dont need to modify every map for the scheme before to play, well at least it does require it to be. But i really appreciate it.

"It would be a good name, although, the name might confuse people with POD Shopper, which is a very ploppy Shopper."
In that case i will need other name for this scheme. Personally i dont like longer names but Space Plop Shopper still being suitable and most important thing people wont be confused.




6
i really liked "floata ploppa shoppa"  i rather this than the rest it sounds contagious , but i think that plop shopper is preciser. im going to ask people about the name.

Thank to foxhound for recommendations. The scheme still on building since i consider this is a bit hard fpr gameplay, people that actually is not familiarized with the physics wouldnt be able to play it again or just they may quit soon, so im open for ideas, suggestions or any to make this is easier as pissible.

 "You could just have added border to it too. And maybe raise the water a little bit more."
We need plop zones so i cant add full borders, and what do u mean with raise the water up? higher water at the beggining of the match or increasing how fast the water rises during sudden death.




7
i just overwrote this scheme because i think the previous one needed a bit of changes so i decided to overwrite this instead of making a new scheme (i consider my list is big enough) 

8
sticky shopper
swing shopper

9
Updated!!


10
Thank you for watching and thank you for link me n.n. I actually didnt know kaos shopper would be playable with 35 s that was a success. There are many seetings i cant check cause it supposes you install a module to play and there is nothing in the description about.

Correct, my version is encouraging the use of drill, basically this tool saves your time because you probably would be focus on collecting crates and drop everything what u got on inventory. However is not the only thing you can do to save time, since drilling is not obligated to play u can be creative to find other way to manage your time: the order of how to play your weapons instead  of dropping everything u got without method or why would u waste your 35 turn time picking first aid if you have 10 retrat sec to do that for example?.

Speaking of earthquake this weapon will depends on your game, sometimes to kill a worm that is next to the water to the other side of the map would become tedious if u plan to go there just to plop him with a simple hit (speacially bigger maps). As an alternative would be to play earthquake to control my current poisition trying to kill other worms.



11
you can call me CAK-RULES, Im actually glad people is appreciating my schemes you know hosting them at AG or maybe using some for cups etc.

Im a shopper player but unfortunately i got bored bit by bit. So the first time when i played colossal shopper i got interested again. So i decided to make my own version of multi attacks with SDET and probably less kaotic adaptation xd.

Its true we cannot control that, but in my opinion there is a line between variant and change and that bothers me. You just mentioned that shopper used to be played with drill and no bazooka, but i think a scheme get ruinned when its essence is being modified so much.





12
I would only recommend this map to play https://www.wmdb.org/41670
The replay shows the first generation dice 1 spot for each team represented by color, but now we play it with 1 spot for all dice worms.

"A box with a rope"? u mean fire the rope directly upwards after roll the dice?
You need an exact roll to get into the finish line to win. With a higher roll the rest of numbers must be count backwards

I know you are testing the scheme to see how does it work but this version is exactly why i dont think it could work on cups. This and more stuff needs to be cleared and simplified, this is what im trying to work on.


13
I got a point in my comment, to put the rules for something that evrybody gonna ignore its kinda useless... that was the reason why...
Fortunately, i decided to add the only the rules and probably some extra information relate map and worms amount, probably.

14
a cup of this is going to be hard to do, im trying to work out to adapt the map and scheme for future cups and see how is it going.
I saw you are trying to implement schemes for the wheel of fortune, thats  why i would like to say dont add this cause it may be a real mess and suggest  to include other scheme with no rules and simple gameplay such as: Gravity Battle my new scheme is a funny-short game and doesnt require rules to play.

https://www.tus-wa.com/schemes/scheme-5164/

15
let me explain this, for some reason the description got deleted by accident, i did speak with MonkeyIsland to have it back but unfortunately he told me he doesnt have it in the backups, so i got upset and a bit too lazy to write them again.

Supermarket Shopper is my first scheme i made, is a game based on kaos shopper but inspirated by the scheme Colossal Shopper. I liked the idea so i wanted something different related multiple attacks in 1 turn and many crates around but including my own concept (TIME factor): 35s turntime, 6 spawnmed crates (7 for next player as penalty if u dont pick up them all), only AFR weapons and drill tactic to stop the time.

Im agree with FoxHound the description in blank produced some players missunderstanding the point of the scheme and now we got some players in AG hosting random multi attack-crates as supermarket, adding any stuff on it (utilities, weapons, removing the drill), i remember some players telling me how to play my own scheme xd and crying for drill spamming. So i really lost the interest to write the rules.

In spite of this, i would like to add the rules on description one more time instead of descarting the idea that some one would play it was conceived :3

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