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Messages - darKz

#451
That's a pretty neat site. Good luck with this year's CWT. :D
#452
Off Topic / Re: Most games reported in a row
July 21, 2012, 07:31 AM
Learned that trick from Chelsea? :D
#453
TUS Discussion / Re: Decreasing Posts
July 20, 2012, 09:26 AM
It's funny that you even care. :D
#454
Tryout / Re: THeDoGG
July 19, 2012, 08:16 AM
Wow, if every TdC member was online at the same time they could play 15 clanners simultaneously. I'm not sure there are 15 active clans though. :D

Anyway gl Simon, good to see you.
#455
Sign-Ups / Re: ea - Join-Up
July 12, 2012, 08:20 PM
lmao that's a very nice video, perfectly resembling Deads usual performance. xD!
#456
Just to annoy sm0k: GJ NINJA!! WELL PLAYED!
#457
I sincerely hope you're trolling Fada, that scheme is a joke. :D
#458
Have you ever played and came to understand Elite? There's always one player going second, in fact in every scheme there is someone going second because WA is a turn based game.

I don't see the validity in your argument and I don't see how going first is a bigger advantage in a Hysteria-like scheme with 3s turn time than it is in any other scheme. In Elite it's not much of an advantage by the way.
#459
Quote from: Komito on July 09, 2012, 05:47 PM
I prefer Hysteria the way it is now.

That's cool then, your vote has been cast. We'll let you know the result.
#460
The point you refuse to see is, Komo, that change is necessary when schemes are full of flaws. It's only logical that competitive players (which is the majority of those asking for change) want the schemes to be as balanced and luckless as possible so the better player wins, not the luckiest and not the one who gets bored last.
#461
Mablaks suggestions make a lot of sense to me, should try some of them out.
#462
Quote from: DarkOne on July 08, 2012, 12:17 PM
Quote from: darKz on July 08, 2012, 11:31 AM
Even with random turn order it's still possible to abuse piling to an extent but it's a step in the right direction. :)

Turn order abuse is also possible in shopper, elite, Team17 (in sd), Intermediate (if your opponent uses all his worm selects early on) and WxW. If you think turn order abuse is be definition a bad thing, then you should complain about the use thereof in those schemes as well ;) You should be able to arm yourself against a certain degree of turn order abuse in every scheme.

I think the main problem everybody has with turn order abuse is that it's too powerful.

The thing is, in other schemes you have 20 or even 45 seconds turn time, that's lots of time to work on a countermeasure against the piling - i.e. rope to the pile and kill both worms, happens quite frequently in Elite. In Hysteria however you only have 1 second, which basically means you're screwed once you get piled.

And yes, that's why it's too powerful. ;)
#463
IIRC .. When there were still ranks, there was an Elite and a Team17 channel where if you hosted there was no option to change the scheme, it was Elite/Team17 by default. In those channels rope knocking was impossible, just like it is in PartyTime now. That's where the rule came from.
#464
Quote from: DarkOne on July 08, 2012, 05:19 PM
For general, I would like to add this suggestion: add draws.

I like this, draws could happen a lot more in Elite if people could actually report them.

Quote from: Komito on July 08, 2012, 05:32 PM
BnG - If notching is untracable, so either make a rule no repeats are allowed, or make it no rules unanchored.

As someone who knows how notching works you should realize that making it unanch would give notchers even more advantage.
#465
Floris point was that early and mid game don't mean a shit, which defies the logic behind a scheme being competitive (not talking about your twisted definition of the word). You missed the point, in fact you haven't countered a single argument so far which makes that "next" at the end of your posts look pathetic to be honest.
Paradise - THeDoGG