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Messages - iClown

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1
Wormkit Modules / Re: wkKick38
« on: October 27, 2020, 07:03 PM »
- in my opinion this functionality should come standard with base game to avoid shitty kick module implementations like this.
I agree that there is a problem in need of solving here, but not necessarily that this is the best way of solving it. I would be more excited to see a module which forces a player's teams to surrender without disconnecting them, so that they have an opportunity to discuss what went wrong and how they can avoid disrupting games in the future. For malevolent players who continue to disrupt games intentionally, preventing them from entering the game in the first place would be a much better solution. Cases when players behave in a way that's not acceptable regardless of circumstances (e.g. hate speech etc.) should be reported to moderators so that the users are removed from WormNET.

While it would be better to force players teams to surrender instead of flat out kicking in theory, that is exactly what leads us into the tyrannical micro-management that would be involved with banning people for whatever one whimsically might feel is "hate speech" etc etc. Lets just stick with hacky kick dlls. Variety is variety. I mean, we want to spare peoples feelings when they mess up our games and then ban people entirely when our feelings are hurt? The oppressor is the victim! What a rat nest all that would be.
One way or another we all learned to play worms and have all been kicked out of games for screwing them up. We all still managed to figure it out in the end.
Also #AbolishHostingBuddy (and other things that destroy the worms community)

2
Files Comments / File #503, sK conversionkit for WA
« on: February 06, 2015, 05:36 PM »
This has got to be the pimpinest shit pretty much fkn ever.

gg t17

3
Cups and Tournaments Comments / Cup #548, iC WxW cup
« on: March 06, 2013, 06:25 PM »
plz plz plz for the love of god remove me from this garbage. Im not going to play any more of this. I dont want credit for the scheme either (made it upon request and its untested trash) kthx.

4
Promotion Project / Re: New / Old Gap
« on: January 22, 2013, 11:17 AM »
Im still working on everything here but I figured Id go ahead a share with you good people what Ive got done so far. Remember; its all under construction still - A lot of tidying up to do! You should get a good idea of what were trying to do though.

http://www.foreverleet.net23.net/

Any feedback is welcome. :D

5
Promotion Project / Re: New / Old Gap
« on: January 21, 2013, 05:26 AM »
There are a gang of good ideas in here but, another thing worth discussing is, if everyone did agree on something - how do we get the ball rolling? how do we get the plan into motion?

Also I didn't mean we should get rid of HostingBuddy forever. I was thinking as a temporary thing-- It, no doubt about it, needs fixed up. Maybe we could get it pulled for the period of time that it would take to fix the code. WMDB now has a new user rating system - HostingBuddy should probably be coded so that its map selection process is based off of that. Also the schemes; whoever decided to use the current schemes, in some cases, just did it to be a troll. I think maybe that should maybe be updated and or voted on or at the least some user opinions should be included in that process.
There are several benefits that HostingBuddy provides but there may be just as many if not MORE benefits to the absence of it. Only one way to be sure about it...

6
Promotion Project / Re: New / Old Gap
« on: January 20, 2013, 11:45 PM »
I was thinking about all of this and the thought that maybe, and just maybe, HostingBuddy is a major cause of all of this. Another thing I remember from when the community was still strong is that there was no HB and people would spam 'host shopper! host shopper!' in #AG. It was annoying but, they were forced to join our games and learn from their fellow wormers. If they wanted to host their own games they went to any number of websites that offer solutions and hosting alternatives instead of !host whatever.
Im sure we can all agree that HB games are dreadful anyway -- most random maps are bad, all of the schemes are made by trolls -- maybe there is a way we could get rid of it, at least for a period of time?

++ Thanks for all the support up in here!
Dark One: good call on the wormtube link- Ive added it. Cueshark video is made of lulz! xD

7
Promotion Project / New / Old Gap
« on: January 20, 2013, 09:33 AM »
Hello fellow worms junkies! :D
(Undisclosed Wormer) told me about this discussion because of a website Ive been working on and said that my input is needed here. I decided to come see what all the ruckus was about and, after browsing briefly through the topics, decided that it might be a good Idea to voice my concerns.

-- Lets Begin --

There is a massive gap between the so-called "Pros" and our new friends who stumble into Wormnet regardless how they figured out that it exists. It may very well be over-kill to advertise that Worms Armageddon exists in the light of it being released in 1999 not to mention the free release of it on Steam with the purchase of Worms Revolution (http://store.steampowered.com/app/217200/). I dont mean to discourage your efforts here by any means, in fact, I think its a great idea and am behind the effort 110% - Keep on doing what you are doing! I'm not a fan of Steam personally but it still might be a good idea to include that link in your projects- whatever you might be doing. I do want to point out a couple of matters though so let me get to the point here.
Roping games dominate a large portion of W:A online game play. When I first came to Wormnet I played a Shopper game on a game generated island map full of cacti, I didnt know what was going on and I got the first turn. Naturally I did a cow. In those days KTC was also a happily celebrated rule of these roping games and, that being true, I didnt see a 2nd turn. Instead my worms were ravaged by every other person playing that game. It was great!! Thankfully Wormnet had a friendly culture! You see, In the days when dinosaurs roamed the internet Wormnet was busy forging this culture and etiquette that we have all experienced on some level at some point (I hope), so when I asked the question "omgomgomg wtf is this voodoo?! what is going on here?!" the host of the game politely explained the rules of the game along with all the extras - what is cow, what is KTC etc.
Today it has somewhat degenerated from that. More often than not a "noob" will be kicked out of the game before it even starts because he or she didnt say "CAK" fast enough or when asked for rules didnt know what to respond. Back when I first started playing that didnt happen, if it did its because you joined a wxw game and even then it was infrequent plus you wouldnt necessarily be kicked from the game. If it hadn't been for the person who was nice enough to tell me what was going on without calling names or raging, that experience for me would have been a gd f'ing nightmare. What is it like for a 'noob' to learn this stuff today though? I'm betting its a nightmare.
All of the "Pros" are too busy playing schemes that aren't so noob friendly with their carefully selected groups of friends and it seems less and less often somebody that knows how to do it right will climb down out of their tower to set a good example for these noobys. Generally if a nooby joins your game and you dont kick them out of the lobby right away for not saying the rules theyll place their worms all over the place in your TTRR map and then quit shortly after. What a crappy experience that must be, right? Not for the person hosting the TTRR of course but, for the Nubby (we have /rs now so, if youre doing it right it shouldnt matter at all). More often though you ask the rules and then when they dont have the answer to your riddle you kick them out of the lobby before the game even starts and thats exactly what they go and do (if you have joined a Shopper game in the last year or so you know exactly what Im talking about).
Im sure you saw it coming but Im going to say it anyway- The example were setting is CRAP! Were either going to see noobys come and then go just as fast as they came while all the "Pros" fall off 1 by 1 by 1 or were going to see a Planet of the Apes scenario play out and whats left of the Wormnet culture will go from just degenerated to completely wiped out. I cant speak for everyone but, for the majority of you, its true that you wont be playing worms forever. Why not leave what you enjoyed about the Wormnet community behind for the next flock of newbs to experience (I have to assume it has been a rewarding experience for all of you so far or you wouldn't have stuck around or be trying to keep it alive today)? Why not come down out of your tower of pro-schemes every once in a while to play a few games and set an example for the noobys? You all need a break from your PX and TUS tournament games once in a while anyway right?
Set a good example, show them the culture, keep them around for more than a couple of days! If not - all of the work all of us are doing to preserve Wormnet is being done in vane.



TLDR; fufufu read it.



{PS} To iterate the idea of linking - its a good idea to network the information, resources, and various other websites together to make it all a little easier to find - currently a couple other worm addicts and I are constructing a website that will include a plethora of information when it is all complete including noob friendly roping tutorials, scheme how-tos, game play tips, and more. I have already included links to weirdjack, tus, wmdb, wormkit, and w2d. If you can think of any or maybe are the owner of any other site(s) that might be worthy of a link plz let a mofo know. I will disclose the website url when the project is in a more arrant state- until then; mystery!

-- one more fun thing to think about -- I saw on Reddit.com 3 weeks -> a month ago that Worms Armageddon was the most discussed / most popular topic for a while. Many people were impressed by the video links that were being posted and what not. Just thought Id share.

8
Schemes Comments / Re: wkSheepGlitch scheme, By Warg
« on: May 08, 2012, 09:24 AM »
ive HAD the newest version of rubber! scheme is busted dude...
AND the schemes for sheep glitch should be all the same... how is this the BEST one for sheep glitch?
dont make me upload a working one...

9
Schemes Comments / wkSheepGlitch scheme, By Warg
« on: May 03, 2012, 03:42 AM »
scheme doesnt work.
1) needs inf low gravity.
2) launch a sheep, turn is over instantly.

10
Maps Comments / Re: Map #2979 by iClown
« on: April 22, 2012, 08:09 PM »
ray ray n thems! xD

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