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Messages - jsgnextortex

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1
Files Comments / Re: File #2348, Chocolate
« on: October 14, 2023, 03:42 PM »
The cookie variant *chef kiss*

2
Files Comments / Re: File #2896, Catle Hassle Terrain Generation
« on: August 15, 2023, 02:38 AM »
Thanks!, but dw, WA is an old game that runs on anything, I will be able to continue sporadically barfing terrains even if I end up living under the bridge and our currency ends up going extinct, lol. Hopefully you like the ones that I have in my pipeline.
(I'm fairly well of so the under the bridge thing has very low chances of happening, at least, the later one is the more likely if things continue to hit the fan perpetually as they have been doing for the past decades)

3
I think that adding random google images would defeat the purpose of it being a Worms Golf terrain...by that point, why even bother using and adapting Worms Golf stuff if you are going to be using random google stuff anyway?.
Im still looking at them however, I have managed to squeeze out 13 unique objects for the carnival one, which is still on the low-side, but at least its close to other terrains that I have made....the objects are nothing compared to this terrain however so Im not still 100% sure if its worth making, so no promises.

4
I've been looking into those, they dont have that many objects to work with or at least not half as much as the graveyard one, sadly. Maybe I could manage to get Britania and Carnival in with a very narrow object selection, but Pirate Cave has like 2-3 objects, the chest the worm head statue and thats probably about it, maybe a gold pile could be an object?

5
Files Comments / File #2626, Worms Crazy Golf Maps
« on: September 12, 2022, 02:35 PM »
Nice!, very interesting stuff!, I completely forgot of the existence of worms crazy golf....even when I beta tested it back in the day, lol.
There are a lot of usable assets here.

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Files Comments / Re: File #2596, Studiopolis
« on: July 31, 2022, 04:29 AM »
Really cool terrain!

7
Files Comments / Re: File #2466, Captain Claw
« on: March 21, 2022, 03:16 AM »
Oh boi!, this one is nostalgic.
The "MAGIC CLAW" one is just too perfect.

8
Files Comments / Re: File #2452, Fruit Bastilles Terrain Generation
« on: December 29, 2021, 01:38 AM »
Thanks!, glad you liked the bridge, I was actually on the fence about that one. Im not usually a fan of custom bridges, but on the Fruit Bastilles map there was this coast dock that I coudlnt fit anywhere, so I just turned it into a bridge, lol.

9
I have no roadmap, I just choose a map when Iam done with what I was making (if I still feel like making another. That being said, the next one could end up being chateau, if I can pull of the terrain texture for that one.

It basically goes like this:
"I like this map!"---->tries to make it---->finishes--->"what else can I do?"--->"I like this map!"

10
Files Comments / Re: File #2447, Cars Terrain Generation
« on: December 24, 2021, 04:51 PM »
Yes, I do plan to make more since it's been fun so far. The next one Im releasing is from WWP too....not gonna spoil which one tho.

Edit: it's out! https://www.tus-wa.com/files/file-2448/

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Files Comments / Re: File #2447, Cars Terrain Generation
« on: December 23, 2021, 11:55 PM »
Yea, that is sort of the idea behind it, really, I usually feel guilty when playing standard maps because I'd rather play a unique one....so why not make unique maps out of standard ones?, heh
Glad you liked it btw!

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Files Comments / Re: File #2444, Berlin Boss Generation
« on: December 22, 2021, 05:17 PM »
The idea is to turn the objects from the original map into Terrain objects. Every object from the map is an object on this terrain setting...so theres not much I can do about object count. Still, it has about the same amount of objects that vanilla terrains do (9 objects currently) so I'm fairly content with that tbh but thanks for the feedback.

13
General discussion / Re: Team17 forums closing
« on: June 15, 2013, 10:45 PM »
I'm so dissapointed at T17 right now...the forums were what connected devs with players for me...

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