Hi everyone,
Really nice community you have here. I was honestly shocked (in a good way!) to see that Worms Armageddon is still alive and kicking — even more so than some of the newer titles in the series.
I'm a Reinforcement Learning practitioner and I work on plugging different games into neural networks. This time, I wanted to try it with WA. I came across some great modules by nizikawa, and now I'm writing my own module to connect an AI agent to the game. It exports the game state via sockets, pauses the game while waiting for the neural network's response, and can speed up the game up to a stable maximum speed.
Originally, I planned to release it on GitHub and develop it as open source. But after reading some posts here, I noticed that some WormKit modules are kept closed-source to prevent cheating. Since my project gives programmatic access to the game state and controls, it could theoretically be used for cheating, though it would require some actual coding effort to do so. (I'm exporting a list of worms' positions, so basic aim assist is a high school math level problem away.)
I would prefer to release it as open source, especially to get help with development.
What do you think I should do?
Really nice community you have here. I was honestly shocked (in a good way!) to see that Worms Armageddon is still alive and kicking — even more so than some of the newer titles in the series.
I'm a Reinforcement Learning practitioner and I work on plugging different games into neural networks. This time, I wanted to try it with WA. I came across some great modules by nizikawa, and now I'm writing my own module to connect an AI agent to the game. It exports the game state via sockets, pauses the game while waiting for the neural network's response, and can speed up the game up to a stable maximum speed.
Originally, I planned to release it on GitHub and develop it as open source. But after reading some posts here, I noticed that some WormKit modules are kept closed-source to prevent cheating. Since my project gives programmatic access to the game state and controls, it could theoretically be used for cheating, though it would require some actual coding effort to do so. (I'm exporting a list of worms' positions, so basic aim assist is a high school math level problem away.)
I would prefer to release it as open source, especially to get help with development.
What do you think I should do?