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Messages - lalo

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1
Countless. Check the photos thread, you will find some wormer meetings there.

One of the most unique was when I met mil2. For some reason and just like Kins, he never ever played again. I thought he enjoyed it.

2
Leagues General / Re: Where are the clans?
« on: April 26, 2021, 07:42 PM »
You are at least 6 years late to the party. Maybe next life!

3
General discussion / Re: Influential Wormer?
« on: February 10, 2021, 01:14 PM »
Maybe he meant Toxic   ;D

4
Off Topic / Re: Covid-19 Vaccine
« on: December 08, 2020, 10:24 PM »
Read communism history.
Read about current communism in North Korea.
Read about how many deaths those countries are responsible for. On their own people.

Read about the people who did not die but lived in those countries, and almost starving to death was a daily routine for many.

How do you think those countries got there?

I can tell you it was not by having a peaceful country one day and overnight the government made the switch from 0 to a 100.

It was by removing their fundamental rights one step at a time. Removing free speech, censorship. It was by removing their freedom of choice.

And the argument? "This is for your own safety."


5
TUS Discussion / Re: Anti-lock in BnG
« on: September 03, 2020, 03:09 PM »
So it's just a script that automatically moves the cross aim as the rules state without the need to do anything? Lol sorry for my ignorant rant, with all the fuss I got a bit confused haha.

6
TUS Discussion / Re: Anti-lock in BnG
« on: September 02, 2020, 11:05 PM »
@lalo, JayP

We are talking about anti-lock aim that resets your aim between turns. Intended to make repeat shots more challenging as the description says.
Sorry, read quickly without seeing that description.

Anyways, you are not preventing any notcher from doing his work with your solution. This auto aim moves to 0 degree in your turn? Ok, the cross aim consists of let's say 10 notches and from that you calculate your shot. Moves to 90? Even easier.
Now a randomized auto aim makes it a bit harder but not really because I might not be able to notch my first shot but I can just stick my finger and do it the second time or use visual clues, or even better just select torch and from that aim notch in my very first turn rofl.

Are you preventing anyone from notching? Not at all
Are you making BnG simpler for people without much experience? No, you are adding more rules to an already hard to digest scheme.

Is notching a current problem in the league? No
Is BnG even played in the league? No
Is this league active anyways? No, it's just dibz against a random player
Is notching the biggest or even a decent issue to fix in this league? God dammit no!

Komo wants to push a more honorable way to play BnG and I applaud him, he cares for this game and has done a lot for it. If you think twice he has already implemented the best solution: put real effort and build a community from the ground, teach people and praise them for their improvement, make them feel proud of being a part of something great as he did with b2b instead of writing some clown rules ruining it more and ignoring the main problem as a politician does.

Now imagine the best set of rules preventing Mablak, Random, Barman, SPW and all the good notchers to notch. You think that will prevent them from beating anyone ass? No because notchers are usually competitive players leagues above the common one and notching is just an efficient way to win faster.

7
TUS Discussion / Re: Anti-lock in BnG
« on: September 02, 2020, 07:06 PM »
Despite the good faith, anti-lock will only make notching easier if you really know how to notch.
As someone who played side by side with you against notchers, I had to create my own method of notching to be competitive. I can't recall everything perfectly, so I might make some mistakes but let me explain myself:

As you mention, every step or notch equals certain distance in the map, you can call this distance from your own worm 1, 2, 3, 4 and so on. If I set the cross aim completely vertical I can move notch by notch reaching the number I want and throw a 4FP which I know exactly where it will go. Going down 11 notches will impact in the 11th space in the map, if in the next turn you move to 7 I can stay in the 11th notch and just increase the power until it touches the cross aim and release a 3s nade and I know it will land perfectly. When you know the basics of notching you can master 3s, 4sFP, any wind and so on. Now you can prepare a nice spreadsheet in Excel and share it with your mates! (Hi CF, hi DT).
If there's an anti-lock rule implemented you're making it easier for someone like me. You go to the space 12, I walk to the precise distance I know that I shoot and will land right in your worm. It will be just harder for people that go with the flow and throw anything they think it's right.

Ironically, if we keep worms anchored you have better chances against a notcher because it's harder to blow up the space between -let's say- 10 and 11 space. So if you put your worm right in the middle of these spaces in the map you get the upper hand against me for example.

Having this knowledge, the best way to level the skill gap it's to reveal the notching secrets and techniques to everyone. Maybe, Mablak reached the same conclusion and that's the reason he wrote an extensive guideline of notching allowing anyone to learn it, and Anubis published a map with these spaces marked in the map allowing you to practise it and master a wide array of shots.

Anyhow, the reality is that competition is dead and BnG is already six feet under. Notching outside a competitive environment has no place or meaning.

8
General discussion / Re: Unnecessary drama
« on: July 22, 2020, 07:23 PM »
Ok mr wise man. Funny thing you talk about respect when just yesterday you wanted Daina to play in maps displaying women fully naked rofl. You really know how to make woman feel comfortable, dont you?

9
General discussion / Re: Unnecessary drama
« on: July 22, 2020, 02:44 PM »
Needs confirmation.

I know Idiot, make me a favor, when u see the name nino, ignore it lol.

Wow Nino, watch your words you gonna hurt our asperger boy.

10
Off Topic / Re: Be Careful ae
« on: July 08, 2020, 05:03 PM »
/pol/ user confirmed.

11
Off Topic / Re: What's your reaction time?
« on: May 06, 2020, 09:07 PM »
230 on ritalin, I guess Im getting too old

12
Schemes / Re: Parachute in Rope Based Schemes
« on: August 08, 2019, 01:19 PM »

13
Schemes / Re: Parachute in Rope Based Schemes
« on: August 05, 2019, 10:52 PM »
Kradie has never been a revelant roper or player, why would anyone waste time discussing what is the better way to improve roping with a nobody lol.

14
cC / Re: Wweeeeeeeeeeeeee
« on: July 12, 2019, 03:21 PM »
Holi

15
Leagues General / Re: TRL: ZaR Roper?
« on: January 05, 2019, 02:24 AM »
Yeah sure Kradie. We all know Dibz looooves to browse tus forums, finding this long lost topic and asking zar back. Absolutely true 100%.
Super popular scheme with undeniable and growing interest from outstanding players like some zippo, luishero and micro. And of course some players who don't have any other choice but to play zar if they want a league game.

I could make up my own scheme, ask some buddies to play it and get more played games.


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