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Messages - lolicon-guy

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1
General discussion / Re: Los Angeles Wormers!
« on: July 20, 2023, 11:32 PM »
I can go to Los Angeles. The chilean city, though.

2
Challenges / Re: replays not showing milliseconds
« on: May 21, 2023, 04:48 PM »
Never ever seen that bug myself, I'd bet for a bad wormkit module

3
What a fever dream.

4
Replays need all the game's features in order to work. Remember, a replay is just made of map, settings/teams and keyboard presses/holds. By making such a player, you better leave the whole game playable!

EDIT: A server-based solution could export videos!

5
is it a bug? Rope angle is based on the angle you had when you release. Personally when I rope fast, indeed I tend to release at the center point more often.

6
Wormkit Modules / Re: wkkickteam
« on: January 02, 2023, 12:38 PM »
I doubt it could be made. The game would need an additional condition to know when/how/why to remove a team; such a condition can be answered from the module, but everyone would need to use it, otherwise the game will fall off-sync and players disconnect but there's already a module for that.

7
Promotion Project / Re: PichulaNET (beta)
« on: September 22, 2022, 09:48 PM »
Updated all references to $_GET.

8
Promotion Project / Re: PichulaNET (beta)
« on: September 22, 2022, 08:38 PM »
Fixed, download links updated

9
Promotion Project / Re: PichulaNET (beta)
« on: September 22, 2022, 07:58 PM »
Hm, what kind of things should I keep in consideration when writing PHP code? I'm "relatively new" to it, let alone web development at all, and I don't know where/who to ask. I've programmed for years, but what mattered was optimization; security I don't have much idea.

In the example given, how can it inject SQL at all if only the WHERE clause gets affected?
EDIT: An attacker can close the remaining of the request and insert new commands this way, got it

10
Promotion Project / Re: Ranked Server
« on: September 22, 2022, 07:32 PM »
Update, just fixed ChanServ's annoyance.


11
Promotion Project / Re: Ranked Server
« on: September 21, 2022, 10:56 PM »
Well, here it is. Beta versions of this MyWormNET-like software.

WA Version (PichulaNET v0.9a) [attachment=4]
WWP Version (PichulaNET v0.9b) [attachment=5]
ChanServ update: here

Make sure to read those readme files to know the requirements. Flaming bar settings won't work for WA, only WWP. Instead, you can use wkFlamingHealthBars.

Yep, supports rankings, weekly "season" (or whatever) and all, but maps can't be changed though. Too bad. On the other hand, it's a complete server, showing all functions the frontend could possibly handle.


Fully written in PHP, including IRC server and bots. To put it simple, both can and do connect to the same database, using the same API; which means all parts can be fully connected. IRC server is a modified version of DanoServ, fixing bugs and compatibility. Also, I ported d4d's authping/pong code to it. Ported d4d's work to WA, completed the admin panel, made some arrangement.

WA Version's #PartyTime channel is special. It is currently hardcoded to connect to Team17's #AnythingGoes channel; its game list and the ability to host. To top it, it includes a very old bot of mine, HostingBridge, which allows users to communicate host requests to Team17's HostingBuddy (by stealing your nick lol). I'm not going to deal with chat connection though.

WWP Version requires the attached files below, else the hosted games list won't appear. Must be installed on game's root folder.


Tested in XAMPP with PHP 7.4.29. Windows 7.

More testing IS necessary. This is what I have for now, it works and does it well.
I doubt I'd continue doing this project.

Credits to d4d for the Admin panel and WWP reverse engineering. Thanks to Danopia for his DanoServ IRC Server.


Snoopers aren't supported, the reason, in short, is due to how they login into the server, from design level.
Great Snooper will try to connect to IRC directly and get constantly kicked by ChanServ, game list isn't visible, hosting isn't possible. There's no option to input a password.
Wheat Snooper couldn't connect at all; Secure logging isn't an option, because is restricted to wormnet1's address.

12
Promotion Project / Re: Ranked Server
« on: September 08, 2022, 01:21 PM »
Ahhhhh no, I won't host a server this time, I'll just release the software/source code as if it was a more complete version of MyWormNET. Same deal, free use, anyone could host a server. After all, when I was a child we used to do MyWormNET experiments all over the hamachi groups, trying out different versions and setups, and that's how I learnt some basics on web programming; all I wanted was to revive the old times, when I wanted to see a server so functional that could revive some of the game's unused code.

13
Promotion Project / PichulaNET (beta)
« on: September 07, 2022, 06:46 PM »
EDIT: Release post is just a couple messages below, or you can click here. Project is discontinued.

Hello. Time ago I hosted a server named Gusanonet, where rankings and medals worked (though glitchy with snoopers and exotic nicks). For it I have investigated a lot (thanks CleanAir for you searchable nick), i.e. how the points system work, the leagues, all the stuff. I even reached an official page with wayback machine featuring a score board, congratulating players and so on. Not everything was implemented back then, the goal was to have fun making something presentable and functional enough, making some of WA's dead code, undead code.
Turns out the server was a complete failure.

However, I promised I'd share the source code back then, but the simple truth is that I lost it. So what do I do? Make it again. I'm not going to host it this time (I don't want to "split the community"), but I'd release the software, just like MyWormNET. Fully written in PHP, including IRC server and bots.

The big question is, do you care? Am I doing something good or wasting my time?
All I'd need is your approval, and perhaps some help developing a wormkit module so maps can actually be changed in ranked channels (i.e. required to play some ranked shopper or such).

Snooper support is not yet planned.

14
TUS Discussion / Re: Communities limit and dead groups
« on: February 01, 2022, 02:23 AM »
Now THIS is the things that split people up. Even a single wrong word can throw a whole argument through the window. Even complete communities. "100 idiot points for ya!". What's the point, it's obvious that you all want to suggest improvements (is that properly worded? I don't even know), now all you need to do is calm the f@#! down, and at least TRY to find a more "agreeable" idea, rather than steeping to "how bad you think" bullshit.

IMHO

15
Off Topic / Re: Tattoos
« on: January 30, 2021, 06:37 PM »
If I wanted a tattoo, I'd put "VFX" on my forearm. This idea first came when I acted a character in a short film (or however translates) for institute, and I wanted to see if would anyone catch the motion tracking or markers' removal. Most people would relate it to these videos or my works on retro consoles, but I'd rather put it "for me" than others: My brain does VFX in real time!!... or better said, I've hallucinated, non-stop, for 13 and half years, though I can always tell what's real and fake; that was the beginning of my journey on late childhood, as due to this I've developed a sense for movie mistakes and understanding how certain shots "work" as I watch it. This is my life

Why don't I want a tattoo yet though? Because I don't care enough lol. Tattoos do whatever IMO. EDIT: And they can fail, too :P

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