EasyTerrain simplifies terrain creation process by automatically slicing a template image with terrain assets and converting them to format ready for SpriteEditor.
Fill supplied
template.png with assets of your terrain, save it as
input.png (using indexed mode with transparency or as normal PNG in RGBA mode) and run the script. Terrain files ready for conversion will be created in output/ directory. Convert the files with supplied
SpriteEditor.exe to create
Level.dir and
icon.img (rename it to
text.img in
Worms Armageddon/DATA/Level/YourTerrain directory).
See provided
input.png for example how to put your assets.
Sample
gradient.img.bmp and
icon.img.bmp have been provided in
data/ directory to make the terrain work out of the box, but you will need to customize them manually.
Debris sprite must be transparent and use a 1px stroke outside its bounding box. Sample debris sprites have been provided in
debris samples.png. If your debris animation exceeds the available vertical space, you can simply resize the template image. Remember to update
data/debris.spr.spd with width, height and frames used in your debris animation.
Source code:
https://github.com/nizikawa-worms/EasyTerrainDownload (win32 exe bundle):
https://github.com/nizikawa-worms/EasyTerrain/releases/download/v1.0.0/easyterrain_v100_exe_bundle.zip