Forums
March 29, 2024, 12:54 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - oScarDiAnno

Pages: [1] 2
1
I've tested with a fresh copy of this scheme. It loads fine. See the image below:

Thanks, you're right, I've downloaded it again and it's loading fine now.
I don't know if it could've been a temporary issue with the site or with my game, because yesterday I tried downloading it twice and both were broken.

EDIT: Oh, it seems that Sonicegorsan re-uploaded it before you tested it, so perhaps it was indeed broken before, but now it's fixed ^^

2
Schemes Comments / Scheme #5113, HaS submitted by Sonicegorsan
« on: May 10, 2023, 09:15 PM »
The scheme seems to be broken, it has the engine speed set to 0.0625 and other weird values in the extended game options :(
It's basically unplayable, I've tried resetting that to 1 but there are other weird options

3
A lightweight web program for making maps that seem like they were created in W:A, in the original terrain style but with precise pixel placement. This ensures that your race maps maintain their intended functionality after applying textures, since transparent pixels will always remain translucent.
Thanks for rewording the description, this one is definitely more clear and straightforward. I appreciate it!
I'm going to update it, if you don't mind ^^

hi, i helped in beta-testing and some suggestion crafting

this program is especially useful if you are making a precision map that's only white. once the mapper is done with the placement of pixels, one can use this to give the map some color
Correct, thanks Charles :))
Not only white, though! One can place objects and stuff using other colors that won't get texturized, like the worms in the example.
Maybe I should add some other objects, and not only worms, to make it more evident?

4
Hey guys!
I'm pleased to announce you that I've finished this project, originally started by @Syc :D



A lightweight web program for making maps that seem like they were created in W:A, in the original terrain style but with precise pixel placement. This ensures that your board/trick/race maps maintain their intended functionality after applying textures, since transparent pixels will always remain translucent.
Also, the application style was designed to follow W:A's graphical interfaces style :)

You can try it here: https://wa-map-texturizer.vercel.app
Source code (with a small tutorial): https://github.com/oscardianno/wa-texturizer

Would love to see some maps created with this tool, please let me know if you do!
Feedback is always kindly appreciated!  ;D 

Thanks to h3oCharles, SIBASA and everyone who has helped with testing, and llamaprefer for the improved description :)

5
I guess I truly got a chance of one in a million haha, met someone who turned out to be within 1 kilometer of me. Was amazing!

6
Could you summarize what were the modifications done to the scheme?
sign up boy, and then u shall see : >
Well, just did xD

Could you summarize what were the modifications done to the scheme?
Hello! If you click on the download page for the scheme, you will find a short explanation of the changes :)
Cool, thank you!

7
Could you summarize what were the modifications done to the scheme?

8
This opens a whole new world for terrain customization, and it also removes the hassle of keeping strict same files in order to play with other people, as before I had to keep sending zip updates with the new terrains to my friends and it was a mess when one skipped something.
Again, thanks a lot for your work! ;D

9
Wormkit Modules / Re: wkFlamingHealthBars
« on: September 24, 2020, 05:52 PM »
terion, this is awesome! Thank you so much for this :)

Question, is it possible to comment some lines in the .ini files, so not to have to delete them?
No big deal though, I will move the lines I don't need now to a temporary file, just thought it could be useful :) thanks again!

10
Hi guys, I’ve recently tried Worms World Party Remastered and, in comparison to Worms Armageddon, the gameplay doesn’t seem to be playing smoothly, even though it is claimed to run at 60FPS. It appears to have frame losses or something as it’s noticeable when a worm is walking straight or when bringing the inventory onto and out of the screen.

Does anyone know how I can make that game run smoothly like Worms Armageddon?

Thanks in advance!

11
Files Comments / File #258, Yoshi (Mario Kart Wii)
« on: February 20, 2019, 05:32 PM »
Thank you! :)

12
Thanks! I wanted this :D

13
Off Topic / Re: When even someone else's fail gives you a REKT
« on: January 31, 2018, 09:42 PM »
Why is there one 0.46 second mine when all the others display a question mark?
Mines display the counter only once they're activated, because the fuse is random hehe

Haha I like Enya music for that sad outcome!
Fits perfect don't you think? :D
"Who can say say where the road goes... Where the luck flows... Only time" xD

14
Off Topic / When even someone else's fail gives you a REKT
« on: January 27, 2018, 12:05 AM »


Savage...  :'(

15
You cannot move the window if you have borderless mode enabled. To move the window you first need to enable the border by pressing Ctrl+D, then pressing Ctrl+G to use your mouse and drag it to the other monitor. However, if your window already covers the entire screen, it is impossible to enable the window border during the game. You may need to lower your resolution in options.
It is not possible to start the game on a non-primary monitor by default. However, you can do something else: in your windows settings, set the secondary monitor as primary. So the left monitor will be non-primary, and the game will run on your right monitor.
MultiMonitor is an option that enables you to span the game across multiple monitors. So it will run using both monitors at once. I guess this is not what oScarDiAnno wanted.
It might also be possible to trick the MultiMonitor mode without changing your monitor from secondary to primary. For that to happen, your secondary monitor needs to be logically positioned on the left side in windows settings. After that, you disable the "AutoSetResolution" option (to prevent automatic spanning) and go into the game options to choose the resolution for your secondary monitor. Then, supposedly, the gameplay should start on your secondary monitor. However, the frontend menus will still be stuck on your primary monitor's top left corner!

I understand. Thanks a lot! I found a small workaround, Steam's Big Picture mode let's you choose which monitor you want to play in. However, what it does is to change your primary monitor to your secondary and then it reverts when you close it. It's not exactly what I wanted because I wanted to be able to open stuff from my desktop, and they move to the secondary (now primary monitor) too. But it's not a big deal, I can just open the Desktop folder on the other screen!

Thanks a lot guys. This (and many others) are awesome tools. Long live Worms!

Pages: [1] 2