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Messages - style

#16
Quote from: MonkeyIsland on July 27, 2024, 06:01 PMI like the idea of rejecting one scheme :)

Give it a try next season and we'll collect experience about how it's going. We can still abstain from it if it sux.
#17
Quote from: Senator on July 27, 2024, 09:03 AMI've thought about this too but the problem is that schemes are not like maps. Some schemes have less luck involved than the others so I believe certain schemes would always get banned (TTRR and BnG probably unless the players are equally skilled).

I don't get your point about some schemes having less luck involved here. What exactly do you mean?

By having the possibility to ban schemes you can simply avoid to get asskicked in a scheme you either dislike or know that your opponent is very strong in it. The playing is getting balanced and makes it more competitive in other schemes.

If there is one excellent roper (favorite schemes: rr and roper) and one excellent default player (favorite schemes: elite and t17) it puts the focus on the remaining schemes where probably both have to throw onself into. In WxW or Hysteria there would only be little distinctions at the result and games could get little more even, imo since both are either struggeling the same or having similar skill.


Quote from: Kaleu on July 27, 2024, 01:17 AMI agree 100%. In addition, I'm against Big RR in the league because this scheme benefits those who have better hardware, a larger monitor that makes it possible to see the path of the map with a visual advantage, while the other maps you can see with most monitors. In fact, it even becomes a visual disadvantage to use a higher resolution in these schemes.

I see a little advantage for those players with larger screens too for the stated reasons.


Quote from: TheKomodo on July 27, 2024, 11:05 AM
Quote from: Kaleu on July 27, 2024, 01:17 AMI agree 100%. In addition, I'm against Big RR in the league because this scheme benefits those who have better hardware, a larger monitor that makes it possible to see the path of the map with a visual advantage, while the other maps you can see with most monitors. In fact, it even becomes a visual disadvantage to use a higher resolution in these schemes.

I can't use higher resolutions (1080p and higher), and if I force it, it breaks the game screen.

I mean, I agree with you but it's also just tough luck, this would mean that taking Big RR out gives those without "hardware" to play it an advantage. Which is essentially unfair as Big RR is the most popular roping scheme and has been for a while now.

Though luck, why?

Well - if I look onto a case where 2 similar ropers play big rr and the one is having a bigger screen, which defo makes it easier to play, is brutal unfair. Despite the popularity we should not forget that it's the PO where games shouldn't be decided by such aspects.


Quote from: Mablak on July 27, 2024, 01:54 AMAre people still that attached to roper? To me it feels like the crate dependence has always been too much of a problem. WxW feels like it 'could' be a replacement for roper too, you could create roper-like maps with walls to touch.

That wall-idea would prolly make it a little more even and put focus on skill, yes - interesting idea. To me it also feels like that. Crate dependence often is game-deciding unfortunately from my view..


However - I think this whole topic can be discussed a lot and there will always be disagreements. If we decide to adjust on one little screw, we prolly have to adjust elswhere too.


#18
We arranging some dates internal and let you know when we'll be able to play soon.
#19
You definitely have a point there, Camper.

I had a similar idea like Senator - maybe in a different way. I've seen it in Counter Strike matchmaking. At start of the game each team can ban a map. So if this is beeing transfered to WA each player could ban 2 schemes at start. That adds even more tactic and this way you can just ban your supposed weakest scheme or opponents strongest scheme etc. Banning the schemes should be done in turns ofc. First picker gets first choice to ban.

Overall 11 schemes, 4 gets banned (2 bans for each player), 7 remaining. This way, in Bo5, the amount of schemes will be reduced and everyone can respresent their preferences. It may lead to strongest schemes of both getting banned, but then you have more competition at playing the leftover schemes.

You will have to have a wider range of skill to pass good players, that obviously deserve to be at PO, and definitely makes the winner the best allrounder (of a season).
#20
Yep. We play tonight
#21
Hey MI, great job on updating TUS. It really shows your passion onto it!

Quick question: Homescreen when logging in into TUS will stay like this forever? The order of them boxes has changed a lot - I liked the old positioning tho. It was more clear imo. Maybe just have to get used to it.

Anyways, I really appreciate your good work. Thanx!
#22
Quote from: Rocket on July 13, 2024, 07:51 AM
Quote from: style on July 04, 2024, 01:36 AM
Quote from: Rocket on July 02, 2024, 07:08 AMSat/Sun 13th or 14th of July, 18 GMT?

You can schedule July 14th 18 GMT.

We managed to get Mablak, Anubis and Statik. Barman tries to join aswell if he can make some time.


Edit: Rescheduling as arranged with rocket via discord. We'll get this done asap.
#23
Quote from: Rocket on July 02, 2024, 07:08 AM
Sat/Sun 13th or 14th of July, 18 GMT?

You can schedule July 14th 18 GMT.

We managed to get Mablak, Anubis and Statik. Barman tries to join aswell if he can make some time.
#24
Quote from: TheKomodo on July 01, 2024, 10:36 PM
I'm in hospital.

You have zero excuse lol.

I hope it's nothing too bad? Get well soon anyway, Komo.

We don't need no excuse. As you can see we appeared as scheduled, and we will appear again at agreed time.

Quote from: style on July 01, 2024, 06:39 PM
Please make any suggestions after 8th of July.
#25
Quote from: deejay on June 30, 2024, 09:55 PM
we were there ready to play. you guys talked a lot of shit to then literally have the exact same thing happen, im on vacation. our players get busy too, you guys were on today too. but declined to play cause you were waiting for more of your squad- same shit that happened before with us.

we don't care, but relax  with the backhanded comments saying we need specific players.

This.

Please make any suggestions after 8th of July.
#26
Quote from: Triad on May 29, 2024, 12:25 PM
Yeah, this is the best solution. Enable the extended scheme option that allows you to use the select worm at any time, so that when one worm technically dies, you can select the next worm and keep playing.

Good point! I forgot this.
#27
Nice!

We'll coordinate possible dates internally and give some suggestions asap.
#28
As from previous matches in the past (around 2014/2015) we managed situations like that as follow, which was and prolly still is the best solution in such cases, since you can't preciously set up handicap by game settings.

If somebody drops with worms (hp) beeing at 150 and 145 for example, there was rehost and game ended when both of the worms reached hp beeing at 50 and 55. So worms die at this level of hp.

In that case it would have been:

dt (red):

  • 115 dies at 85 hp
  • 87 dies at 113 hp
  • 165 dies at 35 hp
  • 111 dies at 89 hp

TdC (blue)

  • 123 dies at 77hp
  • 121 dies at 79 hp
  • 200 dies at 0 hp
  • 135 dies at 65hp

This should be the most fair and precious solutions, even tho it may be a little confusing at first. But this way it's sewing on the most to the time when the drop happened.

Of course it's always difficult if somebody drops within a game and there is no even result, so that you could simply restart with same conditions and nobody gets disadvantage. But handling drops with the above mentioned points there should be no disadvantage to anybody and handle it fairest possible way. No discussions needed after.

Am I wrong? I have had several clanners in the past where this happened and there has never been problems with doing it like that.
#30
Quote from: TheWalrus on May 20, 2024, 07:00 PM
Quote from: style on May 20, 2024, 03:48 PM
Can somebody explain why the SD didn't initiate at 14:20?

Thanx in advance.

yeh, when timer goes from 1 to 0 SD never initiates on next turn, only after the turn that starts with 0 on SD clock, not ends with 0

Aight. Thanx wally.