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Messages - zippeurfou

#136
very good map. Keep it like that and dart will definitely be very popular :)
EDIT: I really like the tricky possibilities. Next map try to make it trick only :D Would be really cool and maybe people will find new moves :p
#137
WA related programs / Re: Hosting Buddy skeleton?
September 02, 2014, 10:20 PM
Just spoke with CS. He is definitely ok to release it. Only thing is that he is quite busy lately. If you guys are interested in taking part of this project please tell him so. Therefore, he can see it's not only me ;)
#138
Tryout / Re: Spoon_Head
September 01, 2014, 03:19 PM
opening a thread in our private board. Good luck.
#139
WA related programs / Re: Hosting Buddy skeleton?
August 28, 2014, 01:50 PM
I used to have my server on linux and irc on it. And just ssh on it to check irc. Even if I was not often on the worms channel  hehe. Reason is I don't keep this computer on all  the time :).
I don't think we should help for the 'game' itself because the learning curve is long and I don't think they need our help to be honest. Nevertheless, coming with a very good fork of hostingbuddy that would allow extra feature is something where the community would be better off.
#140
Berria, your idea is not bad and this is not hard to implement. However, I wonder if people would actually use it. If so, how would it help clanner (and not just single league).
Ray, I am not against going on ventrilo for a discussion. Nevertheless, I wonder if we won't have some timezone issues.
#141
WA related programs / Hosting Buddy skeleton?
August 28, 2014, 02:10 AM
Hi Guys,
I once spoke with CS month ago and he was told me that he was ok to give us a skeleton of HB. He just needed to do it. After speaking with some of you, I came to the conclusion that lot of us would be interested in it.
Therefore if you guys would be kind enough to remind him (I'm never on irc since my linux computer run out of charger..). I think we could come up with a group and make our own hosting buddy on github and add extra function together. Of course you don't have to do it if you don't want to but I believe this could be a great project for us to work together. It's also very scalable and would allow us to give contribution the pace we want to.
Please let me know.
#142
TdC / Re: i cant get into privi board :'(
August 26, 2014, 04:02 PM
hmm I'll ask MI :D
#143
I am not blaming you particularly darkz. I think that this is pretty clear that most 'oldschooler' stopped to play this game for various reason. This always has been like that in the past and there is nothing crazy about it. The fact that some people played that long is the crazy thing!
The problem here is that these 'generation' don't get replaced by new generation as it always has been. I understand that the game is getting older but I believe that there is more to it as you mentioned with elitism or ropa with depth.

Back to the topic, I see your argument. Pay to win, but you do also pay to play WOW. You'd be attracted (I believe) because you'd be part of the elitism and have price that 'matter'. I am trying to mix money (which I believe will be hard to remove now it has been introduced) with elitism with two divisions. I am open to other suggestions.
#144
Quote from: darKz on August 26, 2014, 12:34 PM
I had a chat with Kai yesterday and we both agreed that what the community is lacking today is exclusivity.
Ok good, now what about what I said 4 pages ago
Quote from: zippeurfou
Another idea that crossed my mind was to make a paid league where people have to play in order to play it. Seems drastic but it could be interesting if you add tourney and other things only for 'VIP' members that pay for the league. We would have a div1 (paid) and div2 (free) and the winner of div2 could join div1 for free for the first season. People would have a goal and 'newb' would look up to go into div1. We could have a fixed price amount or at will with a minimum. If it would be at will then your reward would be proportionate of how much you paid. Moreover, some money could be used by TUS for marketing the website and attract new players (CS and DC could also take part in it and get some money for it). People pay for WOW, netflix... and other game why wouldn't you give 3 dollars every 2 months for a game you play hundreds of hours every month.. If you incorporate that in clanner. I am sure being in a clan where the clan leader pay the fee but you can get money if you win would motivate more than one person to play clanner.
Chicken, your idea to have an easy league with +3 point for win is interesting. Don't you think the whole problem is the confusion between season and overall standing? What if we hide the overall standing but just show rank (stars...)? Wouldn't that make things more easy to understand?

Edit: Sorry to look a bit senile but we had the great hysteria debate, now we have the great how WA was so much better before monologues. Could we please now focus on the topic?
#145
As lalo mentioned, I am inactive. Life is sometimes more busy and I hardly have time to play a clanner. Posting here take me 2 minutes while clanning takes 2 hours. There is not much that could bring me back except if I lost my job/stop being a student but I am not as good as Rash for that :D.To be honest, I don't think removing a scheme will bring clanner active again but I might be wrong. I like Peja idea. I'd just propose to give weight to scheme. Even if I agree with ropa idea that depth is needed, I also believe that the community is not big enough to have the luxury to remove scheme and 'force' things. Mabye it wouldn't be so fun to play a mole shoppa but it's still better than no clanner at all. Well, that's what I think.
I think of the state of wwp as a possible future state for WA. There you can't force people to not play the most popular scheme. If you do that then no one will play the game because the community is already very small.
About the whole hysteria thing. I don't think this is the right place to discuss about it. However, I acknowledge that someone like Xray is definitely better and it requires lot of training. The thing is, it is not as easy to see as in a TTRR. For most case he does not have to use one tricky move where you have to train a lot and therefore his 'hard learnt skills' are not as relevant as in RR or most other classic schemes. The learning curve is different and result not that obvious.
#146
Quote from: DarkOne on August 24, 2014, 10:14 PM
Also, fada, the additional prizes for best shot etc are not limited to single games as far as I'm concerned. Perfectly happy to hand them out for clanners.
I saw that and was very happy to see it. This was a smart move I think.
Guys, please try to find solution instead of blaming TUS. Yes TUS is not perfect but if tomorrow TUS shut down, I bet it will be the end of WA. Starting from scratch after TUS would be so hard. I am not saying I totally disagree with all your argument. TUS is what it is, we got to live with it. Nevertheless, I don't want to see WA dies. Moreover, as I said earlier I don't recall clanner being that close to die. Therefore, please put your grudge aside and let's work to get 'newbie' and active player the will to play clanner again.
Another idea that crossed my mind was to make a paid league where people have to play in order to play it. Seems drastic but it could be interesting if you add tourney and other things only for 'VIP' members that pay for the league. We would have a div1 (paid) and div2 (free) and the winner of div2 could join div1 for free for the first season. People would have a goal and 'newb' would look up to go into div1. We could have a fixed price amount or at will with a minimum. If it would be at will then your reward would be proportionate of how much you paid. Moreover, some money could be used by TUS for marketing the website and attract new players (CS and DC could also take part in it and get some money for it). People pay for WOW, netflix... and other game why wouldn't you give 3 dollars every 2 months for a game you play hundreds of hours every month.. If you incorporate that in clanner. I am sure being in a clan where the clan leader pay the fee but you can get money if you win would motivate more than one person to play clanner.
PS: People complain but I've seen no one willing to give suggestion/improvement. I am willing to pay 100 bucks while I am a student in the US (which is damn so expensive! You know what I mean if you study here..) but guess what.. it's nothing compared the number of hours I spend playing this game.. If I were to give 1 cent per hour played WA I am sure it'll be way more lol.
#147
Hi,
I was just checking when was the last season we had clanner playoff and it was 4 season ago. I don't recall having such a low activity/interest for clanner playoffs in the worms history..
I agree that people move on and I am the first to be inactive. Nevertheless, I think that clanner always was the fuel for single. People would look for clanner and go to single while waiting for another clan to pop in. To be honest, I am starting to worry about this game and the decision we took. I am very happy that we included money but I see a direct impact on clanner which could theoretically lead to a situation worse than before the introduction of money.Let me explain it with a very  simplistic approach.
I believe that meeting 'friends' on WA retains player to a very high extend. Actually, maybe way more than any other online games (that I know so far) because the community is small and you learn to know everyone. That is why clan are so important because it 'forces' you to meet/play with new people (and not against, so you have to work together). If you remove that, you remove the 'community building' part of the game and this game is just like any other game. Think of the state of wwp right now. Why isn't there a community that is being build right now even if we 'old' player moved to WA? What keep us is the community. What  keep the community is I believe in big part clan that let new player join their clan and being introduced to everyone. The problem with the introduction of money is that it weaken clan when they never have been that weak.
It came with the best intention but maybe it wasn't the best time to do it and I wonder how active will be TUS once all this money price will stop. And we are back with single without a clan league.
When fighting against money, there is not much to do. The only thing you can do is fight back with money.
Therefore, I am ready to give $100 for clanner league if we can reach $500 that would make clanner attractive enough. One condition though, would be to reduce the PO requirement because we first need activity before speaking of being competitive. We need to have people think: 'hey, I am not the best player in single but maybe I can create a clan and still get "some" money'.
However, I am aware that it is meaningless because as long as single league get money, we will have to give clanner money or people will stop playing it.
What are your thought? Would you join me in the 'clanner must not die' strike? :)
#148
TdC / Re: must watch for real tdcer
August 24, 2014, 02:33 AM
'Never let the monster out' hahaha :D
#149
TdC / Re: i cant get into privi board :'(
August 16, 2014, 05:22 PM
huhuh of course you can!!
#150
General discussion / Re: WO 2014: RandomBot
August 02, 2014, 08:22 PM
Will take a look thanks. It's just that it hurts my eyes all these if statements ;).
The top thing would be to have a skeleton of HB to create our own hoster :)