Schemes
October 21, 2017, 08:45 AM

BnG

Bazooka and Grenade

Scheme #1, Viewed 3753 Time(s)

Basic Information
Summary
Util.
F1
F2
F4
F7
F8
F12
Scheme Rate
3.54 / 5
Total Members Voted: 22
Acronym: BnG
Name: Bazooka and Grenade
Type: Battle
Submitted by: United States WookA

Download this scheme:
Downloaded 1847 time(s).

Time: November 18, 2008, 07:07 AM
Description:
You start off by teleporting your worm in the spot you want, the point of the scheme is to blow up your opponent with bazooka and grenades, your worm is anchored (cant move) and it is played on an open island map randomly generated by WA. (see the replay for an example)

Rules:
- Sitters are not allowed. (Sitters are grenades that sit for 1/4 second or longer). The penalty for a sitter is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- Straight Bazooka shots to your opponent are not allowed. Shots must be influenced by the wind. The penalty for a straight bazooka shot is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- 5 second Grenades are not allowed. 5 Second Grenades are only permitted in combination with Low Gravity and/or Maximum Bounce. The penalty for a 5 second Grenade is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- 1 Second Grenades are not allowed. The penalty for a 1 second Grenade is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- Your aim must be readjusted before every shot. Crosshair must adjust over 45 degrees from its original position before the next shot can be made. The penalty for not readjusting your aim is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- Girders may be used for bouncing purposes only. Destroy the girder before continuing if placed incorrectly.

- Darksiding is not allowed. A darkside is considered a place where you can't hit OR be hit with a nade. Simply teleport/move to another position.

- No dead teleports (Having low health and teleporting above your opponent to kill them with the grave damage from your own worm). Instant lose by default.

- BnG map must have default width size (1920 pix), not more and not less.

- Piling is not allowed. The distance between yours and opponents worms must not be less than:
*if 1vs1 - 1/2 (half) of a map width  -if 2vs2 - 1/3 (third) of a map width
*if 3vs3 - 1/4 (quarter) of a map widthTeleport/move to another position.

- 3 Fouls means a lose by default.- Game ending by a foul is completely void. Game must be replayed.
Scheme game options
Game options
200
1
67
Time options
30
15
0
0
5
Crate options
50
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Pasty's Magic Bullet
0

Author Topic: BnG scheme, By WookA  (Read 3514 times)

0 Members and 1 Guest are viewing this topic.

Offline beer

BnG scheme, By WookA
« on: August 04, 2009, 07:04 PM »
bng sucks


drama queen iz back

Offline Ramone

Re: BnG scheme, By WookA
« Reply #1 on: June 16, 2010, 01:09 AM »
beer sucks

(omg, I've never thought that I would say that in my life!  :'( sry beer (@liquid)

Offline beer

Re: BnG scheme, By WookA
« Reply #2 on: June 16, 2010, 01:16 AM »
beer sucks

(omg, I've never thought that I would say that in my life!  :'( sry beer (@liquid)

-1 BACK :D


drama queen iz back

Offline TheKomodo

Re: BnG scheme, By WookA
« Reply #3 on: March 09, 2013, 11:13 AM »
Maybe at least add infinite teles?

Some of my ideas:

BnG:
- maps divided in the middle (look at my recent bng maps: https://www.tus-wa.com/groups/Q/maps-choices/ ), no closeness rules
- one girder, no usage restrictions
- infinite shotguns and teleports
- /ts



https://www.tus-wa.com/files/file-1235/

"i have found STRainedGRoiN's flags and graves to be useful even for making music. now i can't even imagine creating a song without using content from this pack. 11/10"