Downloaded 2965 time(s).
PleiadianSeptember 18, 2012, 09:11 PM
AxelSeptember 07, 2012, 04:40 PM
RamzetSeptember 09, 2012, 03:50 AM
deejaySeptember 16, 2012, 07:19 AM
tonySeptember 23, 2012, 10:41 AM
BreezeSeptember 29, 2012, 10:42 PM
luisheroOctober 16, 2012, 06:02 PM
MaracuyaOctober 20, 2012, 04:39 PM
WebOctober 24, 2012, 01:59 AM
NimmerOctober 25, 2012, 08:30 AM
GuatonOctober 28, 2012, 11:26 PM
MablakOctober 31, 2012, 03:49 AM
SlaxHoundNovember 04, 2012, 07:44 PM
ConnyNovember 09, 2012, 11:50 PM
CarreTNovember 11, 2012, 03:30 PM
KrayzieNovember 15, 2012, 12:06 AM
Farco/GhostNovember 19, 2012, 07:33 AM
CiufaNovember 22, 2012, 08:41 AM
PerfectNovember 24, 2012, 07:04 PM
z0rkNovember 25, 2012, 02:50 PM
VoKNovember 25, 2012, 07:31 PM
LaczekDecember 02, 2012, 07:55 PM
Phoenix1313December 08, 2012, 11:50 PM
NivmanDecember 19, 2012, 10:07 PM
HusHDecember 21, 2012, 02:20 PM
NightmareDecember 23, 2012, 07:14 PM
JuubiDecember 30, 2012, 06:43 PM
PapaJanuary 03, 2013, 07:32 AM
TheKomodoJanuary 05, 2013, 01:37 PM
Chicken23January 14, 2013, 07:12 PM
KarlosJanuary 15, 2013, 04:34 PM
hollowJanuary 16, 2013, 02:04 AM
huskovJanuary 17, 2013, 03:05 PM
ReekoJanuary 17, 2013, 06:52 PM
XrayezJanuary 20, 2013, 02:07 PM
FreeJanuary 21, 2013, 10:47 AM
reN`sJanuary 21, 2013, 10:34 PM
MaciejJanuary 25, 2013, 04:25 PM
5n1p3RJanuary 26, 2013, 08:23 AM
RocketJanuary 29, 2013, 09:13 AM
RogiJanuary 31, 2013, 12:10 PM
BonhertFebruary 07, 2013, 03:02 PM
MicroFebruary 09, 2013, 07:53 PM
KangarooFebruary 10, 2013, 05:58 AM
BookerFebruary 10, 2013, 09:07 PM
sebhaFebruary 15, 2013, 08:30 PM
maeFebruary 24, 2013, 09:49 PM
TriadMarch 03, 2013, 01:50 PM
RedMemoriesMarch 04, 2013, 03:33 PM
AHIAZMarch 10, 2013, 06:44 PM
DmitryMarch 17, 2013, 12:04 PM
blitzedMarch 17, 2013, 01:57 PM
BaNcAMarch 24, 2013, 03:27 AM
TomiMarch 24, 2013, 09:54 AM
ZemkeApril 07, 2013, 09:40 AM
DeadApril 08, 2013, 08:41 PM
j0hnyApril 11, 2013, 06:17 AM
sm0kApril 13, 2013, 07:23 PM
AlTarfApril 15, 2013, 02:47 AM
Sqwrl.April 22, 2013, 08:58 PM
opexxApril 23, 2013, 04:28 PM
CsongiMay 14, 2013, 06:37 PM
RageMay 16, 2013, 09:59 AM
OopsSMay 20, 2013, 04:05 PM
CrokMay 29, 2013, 07:55 AM
harpyMay 31, 2013, 05:29 PM
Gh0sTJune 13, 2013, 02:11 PM
qkwefxJuly 26, 2013, 01:01 AM
FantomXJuly 30, 2013, 09:43 AM
NEO.XSeptember 01, 2013, 11:16 PM
sockSeptember 02, 2013, 12:25 AM
DevilageSeptember 23, 2013, 07:54 PM
ComeyNovember 17, 2013, 11:54 AM
oijogjaJanuary 27, 2014, 05:28 AM
MaStErJanuary 30, 2014, 09:17 AM
SilvanFebruary 11, 2014, 04:53 PM
ClampApril 02, 2014, 04:36 AM
goomApril 22, 2014, 06:23 AM
xndMay 09, 2014, 03:25 AM
LeTotalKillerJune 09, 2014, 07:43 AM
Nodog438July 10, 2014, 08:13 PM
vadoJuly 21, 2014, 03:08 AM
jotAugust 20, 2014, 03:14 PM
prSeptember 15, 2014, 11:10 AM
ZeanDecember 28, 2014, 01:36 PM
ivanJanuary 27, 2015, 02:37 PM
zLuuHJanuary 31, 2015, 02:49 AM
NousFebruary 22, 2015, 05:54 PM
styleMarch 26, 2015, 06:23 AM
LordHoundMay 16, 2015, 11:43 AM
DegoxMay 26, 2015, 05:12 PM
SenseiJune 30, 2015, 10:15 PM
DragonDecember 27, 2015, 01:02 AM
Riaan-MaraisFebruary 06, 2016, 07:50 AM
LedanFebruary 13, 2017, 05:16 PM
SchwMarch 12, 2017, 12:05 PM
StarfoxDecember 24, 2017, 10:36 PM
shuiSeptember 18, 2019, 01:55 AM
angusNovember 05, 2019, 02:51 PM
Atr0xFebruary 04, 2020, 04:34 PM
darekolsJuly 21, 2020, 06:18 PM
DerkMorrisJanuary 16, 2021, 07:31 PM
SenatorSeptember 20, 2021, 06:54 PM
AlbusSeptember 30, 2021, 10:12 AM
vesuvioNovember 21, 2021, 05:47 PM
enigmaDecember 14, 2021, 07:42 PM
XX99December 17, 2021, 08:46 PM
McinwwlApril 23, 2022, 03:06 PM
Big BillyApril 06, 2023, 08:02 PM
melboJuly 15, 2023, 09:32 AM
MlaofmdSeptember 14, 2023, 08:02 PM
wormackDecember 08, 2023, 03:22 AM
You start off by teleporting your worm in the spot you want, the point of the scheme is to blow up your opponent with bazooka and grenades, your worm is anchored (cant move) and it is played on an open island map randomly generated by WA. (see the replay for an example)
- Sitters are not allowed. (Sitters are grenades that sit for 1/4 second or longer). The penalty for a sitter is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.
- Straight Bazooka shots to your opponent are not allowed. Shots must be influenced by the wind. The penalty for a straight bazooka shot is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.
- 5 second Grenades are not allowed. 5 Second Grenades are only permitted in combination with Low Gravity and/or Maximum Bounce. The penalty for a 5 second Grenade is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.
- 1 Second Grenades are not allowed. The penalty for a 1 second Grenade is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.
- Your aim must be readjusted before every shot. Crosshair must adjust over 45 degrees from its original position before the next shot can be made. The penalty for not readjusting your aim is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.
- Girders may be used for bouncing purposes only. Destroy the girder before continuing if placed incorrectly.
- Darksiding is not allowed. A darkside is considered a place where you can't hit OR be hit with a nade. Simply teleport/move to another position.
- No dead teleports (Having low health and teleporting above your opponent to kill them with the grave damage from your own worm). Instant lose by default.
- BnG map must have default width size (1920 pix), not more and not less.
- Piling is not allowed. The distance between yours and opponents worms must not be less than:
*if 3vs3 - 1/4 (quarter) of a map widthTeleport/move to another position.
- 3 Fouls means a lose by default.- Game ending by a foul is completely void. Game must be replayed.