Schemes
April 19, 2024, 11:54 AM

Normal

Intermediate

Scheme #10, Viewed 9740 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F10
F12
Scheme Rate
4.57 / 5
Total Members Voted: 19
Acronym: Normal
Name: Intermediate
Type: Battle
Submitted by: Poland Rafka

  • This scheme must be played in Default/Free/Allround league(s).
Download this scheme:
Downloaded 4538 time(s).

Time: December 04, 2008, 05:08 AM
Description:
Modes:

1v1 (8 worms per player); Best of 3 by default
2v2 (4 worms per player); Best of 3 by default
3v3 (3 worms per player); Best of 3 by default
*You can demand Bo1 but in that case the opponent has the right to start.

Maps:

"The following, is just a suggestion but, becomes an obligation if both players are not in agreement with the subject: Regarding the type of terrain to select in successive rounds, you should choose cave in case best of 1 game, island-island-cave-cave-(…) in case best of 3 game and cave-cave-island-island-(…) in case best of 5 game." - http://www.normalnonoobs.com/rules/en#rules

Map size is 1920x696 by default

Rules:

No exploiting glitches (e.g. skipwalking, vertical bow)
Scheme game options
Game options
100
2
100%
Time options
15
45
3
5
5
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
1
Mortar
5
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
3
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
1
Prod
Inf
Dynamite
1
Mine
2
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
5
Bungee
2
Parachute
2
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
3
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block everywhere
Floating weapon glitch
Terrain overlap phasing glitch
Help

Author Topic: Scheme #4248, DARK M0LE PR0JECT submitted by GonZaLO  (Read 660 times)

0 Members and 1 Guest are viewing this topic.

Offline Lupastic

Scheme #4248, DARK M0LE PR0JECT submitted by GonZaLO
« on: August 29, 2022, 12:00 PM »
I started to use this scheme more often when I host mole shopper recently, I like that there is no cluster bomb and banana bullshit, the usual stuff which makes mole shopper luck based and idiotic sometimes. Everything is well thought out here, shit weapons are powered up, OP weapons are nerfed. There are still some things obviously that would never really make mole shopper to be among my favorite schemes, like infinite ammo of girders and very slow 5 pixels water-rise. This might only goes against my personal liking of course :D I change those, having 7 ammo of girders (like in Team17) and normal level 2 waterrise is the way for me to make it enjoyable and less slow and monotonous ^^ Otherwise, this scheme is better than most mole shopper schemes on TUS, AND better than hostingbuddy's mole.

Offline Zalo the moler

Re: Scheme #4248, DARK M0LE PR0JECT submitted by GonZaLO
« Reply #1 on: August 29, 2022, 03:29 PM »
Considering the growing fanbase in the Hungarian parts of the world, I decided to put 9 girders max (not infinite number), and flood speed was changed from 5 pixels per turn to 13 pixels per turn (260% of its original speed).

I must agree with Lupa, that taking into account all the scheme changes (making weapons almost equal), there are very few reasons now to hide forever under the ground, or to block the enemy endlessly. If somebody is really desperate, he/she can just use Freeze.
« Last Edit: August 29, 2022, 03:49 PM by GonZaLO »

Offline Lupastic

Re: Scheme #4248, DARK M0LE PR0JECT submitted by GonZaLO
« Reply #2 on: August 29, 2022, 04:44 PM »
godbless :-* now it's almost close to perfect mole