Schemes
March 28, 2024, 11:08 PM

Normal

Intermediate

Scheme #10, Viewed 9653 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F10
F12
Scheme Rate
4.57 / 5
Total Members Voted: 19
Acronym: Normal
Name: Intermediate
Type: Battle
Submitted by: Poland Rafka

  • This scheme must be played in Default/Free/Allround league(s).
Download this scheme:
Downloaded 4508 time(s).

Time: December 04, 2008, 05:08 AM
Description:

https://worms2d.info/Intermediate

Modes:

1v1 (8 worms per player); Best of 3 by default
2v2 (4 worms per player); Best of 3 by default
3v3 (3 worms per player); Best of 3 by default
*You can demand Bo1 but in that case the opponent has the right to start.

Maps:

"The following, is just a suggestion but, becomes an obligation if both players are not in agreement with the subject: Regarding the type of terrain to select in successive rounds, you should choose cave in case best of 1 game, island-island-cave-cave-(…) in case best of 3 game and cave-cave-island-island-(…) in case best of 5 game." - http://www.normalnonoobs.com/rules/en#rules

Map size is 1920x696 by default

Rules:

No exploiting glitches (e.g. skipwalking, vertical bow)
Scheme game options
Game options
100
2
100%
Time options
15
45
3
5
5
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
1
Mortar
5
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
3
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
1
Prod
Inf
Dynamite
1
Mine
2
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
5
Bungee
2
Parachute
2
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
3
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block everywhere
Floating weapon glitch
Terrain overlap phasing glitch
Help

Author Topic: Normal scheme, By Rafka  (Read 9042 times)

0 Members and 1 Guest are viewing this topic.

Offline Joschi

Normal scheme, By Rafka
« on: October 27, 2010, 06:29 PM »
Hey, somehow, after the new patch is realeased, the jetpack delay of 2 rounds occure. We never played this scheme with a jetpack delay. Maybe someone of you can fix it?

Offline MonkeyIsland

Re: Normal scheme, By Rafka
« Reply #1 on: October 27, 2010, 06:38 PM »
I changed to 0. Thanks for mentioning :)
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Re: Normal scheme, By Rafka
« Reply #2 on: October 27, 2010, 11:31 PM »
Joschi didnt u read NNN forums? :D Ppl say there should be delay as in original scheme. I dont like it ;s
<Ramone> we're just nicknames
<Ramone> isn't that sad..

<Johnny`> !fart
* Johnny` has farted out 0 Scoville units.
<Johnny`> Sonova

My W:A related channel: https://www.youtube.com/user/HighCostage


Offline Zemke

Re: Normal scheme, By Rafka
« Reply #3 on: October 28, 2012, 06:13 PM »
Yes, there should be a delay of two rounds for the Jetpack. It's also being played with delay in this year's edition of Crespo's Worms Tournament. So, it would be cool if we got that corrected, thanks.

Offline MonkeyIsland

Re: Normal scheme, By Rafka
« Reply #4 on: October 28, 2012, 08:56 PM »
Thanks Zemke. Updated the scheme :)
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline Xrayez

Re: Normal scheme, By Rafka
« Reply #5 on: June 18, 2013, 11:56 AM »
Recently addicted to this scheme  :D

Offline Husk

Re: Normal scheme, By Rafka
« Reply #6 on: September 12, 2013, 03:29 PM »
oh shit, the description f@#!ed my head, I thought it was supposed to be 0 delay jetpack still...

please update the description
« Last Edit: September 12, 2013, 03:32 PM by Husk »

Offline Husk

Re: Normal scheme, By Rafka
« Reply #7 on: November 12, 2013, 08:55 PM »
someone fix the hostingbuddy intermediate, it has no 3 select worms

Offline Husk

Re: Normal scheme, By Rafka
« Reply #8 on: February 26, 2016, 12:09 PM »
this is the ONL scheme right????? I'd like to host a inter cup and wanna use the good scheme xD

Re: Normal scheme, By Rafka
« Reply #9 on: February 26, 2016, 12:31 PM »
Try this one  ;)

Offline Husk

Re: Normal scheme, By Rafka
« Reply #10 on: February 26, 2016, 12:32 PM »
k m8 thanks

Re: Normal scheme, By Rafka
« Reply #11 on: February 26, 2016, 12:47 PM »
Doing a quick review at both schemes, they r the same ^^
Gl with ur cup Husk :)

Offline Chelsea

Re: Normal scheme, By Rafka
« Reply #12 on: February 26, 2016, 12:50 PM »
ye, It's same scheme :)

Offline Kaleu

Re: Normal scheme, By Rafka
« Reply #13 on: October 19, 2016, 11:50 PM »
Is this NNN scheme?  :)
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Offline Husk

Re: Normal scheme, By Rafka
« Reply #14 on: October 20, 2016, 12:49 AM »
haha xD I guess so, if u wanna be certain: download the scheme from CWT website =P