Schemes
March 28, 2024, 10:14 PM

RnR

Rumble and Ramble (RnR)

Scheme #1017, Viewed 3609 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
F10
F12
Scheme Rate
4.6 / 5
Total Members Voted: 5
Acronym: RnR
Name: Rumble and Ramble (RnR)
Type: Battle
Submitted by: Ukraine Xrayez

Download this scheme:
Downloaded 634 time(s).
Example replays: Downloaded 691 time(s)

Time: May 27, 2013, 05:01 PM
Description:
RnR - Hybrid of Hysteria, BnG, Roper and Elite. You have 6 seconds per turn, retreat from land is 3 seconds, retreat from rope is 6 seconds as well. No jetpack (compared to Aerial or Hysteria), but you have Rope! And your BnG skills of course.

This scheme is what I really always wanted from W:A - artillery, fast turns, not so much of tactics and risky close combat battles - rope attacks  ;)

    Settings:
    • 4 worms per team.
      • 3 on mutual agreement
    • Play on open random generated maps -
      • preferably semi-complex/complex ones, without bridges
      • slighlty edited maps are allowed in order to open up closed parts of the map
      • mapGEN island maps are fine as long as they're not greater than 3000px in width and 800px in height
    • Manual placement is enabled
      • Auto placement on mutual agreement
    • Health and weapon crates may occure
      • Health crates: 2,5%
      • Weapon crates: 2.5%

    Rules:
    • Rope knocking is allowed
    • Blocking is allowed
    • Skipwalking is not allowed - violator must to skip his next turn
    • Everything else is allowed

    Some non-standard weapon's power and stuff:
    Spoiler! View

        [ ] - standard value

    Mortar:

           Power       kind of ★★★★★★       [★★★]
           Number of clusters       7       [5]
           Maximum injury       30 hp       [15 hp]
           Crater diameter       61 pixels       [35 pixels]

    Battle Axe:

           Power       ★★★★★       [★★★]
           Maximum injury       75%       [50%]

    Ninja Rope:

           Power       ★★       [★★★]
           Angle       45°       [90°]

    Holy Hand Grenade:

           Power       ★       [★★★]
           Maximum injury       80 hp       [100 hp]
           Crater diameter       161 pixels       [199 pixels]



    Banana Bomb (in crates):

           Power       kind of ★       [★★★]
           Number of clusters       3       [5]
           Maximum injury       52 hp       [75 hp]
           Crater diameter       97 pixels       [147 pixels]       just like

    Mad Cows (in crates):

           Power       kind of ★       [★★★]
           Number of cows       3       [3]
           Maximum injury       52 hp       [75 hp]
           Crater diameter       97 pixels       [147 pixels]       just like

    Crate probability:
    Spoiler! View

    For some reason TUS doesn't want to show crate probability when the chance of weapon is lower than 10% (it's 2,5% for weapons and 2,5% for health crates)

    [/list]
    Scheme game options
    Game options
    100
    1
    100%
    Time options
    4
    6
    3
    6
    10
    Crate options
    20
    Sudden death options
    20
    Objects options
    8
    3
    Help
    General options
    Scheme weapons options
    Weapons options
    Help
    Ammo
    Delay
    Power
    Crates
    %
    Jet Pack
    0
    Low Gravity
    Inf
    Fast Walk
    4
    Laser Sight
    0
    Invisibility
    0
    Bazooka
    Inf
    Homing Missile
    0
    Mortar
    1
    Homing Pigeon
    0
    Sheep Launcher
    0
    Grenade
    Inf
    Cluster Bomb
    2
    Banana Bomb
    0
    Battle Axe
    1
    Earth Quake
    0
    Shotgun
    Inf
    Handgun
    Inf
    Uzi
    Inf
    Minigun
    0
    Longbow
    Inf
    Fire Punch
    Inf
    Dragon Ball
    Inf
    Kamikaze
    0
    Suicide Bomber
    0
    Prod
    Inf
    Dynamite
    1
    Mine
    Inf
    Sheep
    0
    Super Sheep
    0
    Mole Bomb
    2
    Air Strike
    0
    Napalm Strike
    0
    Mail Strike
    0
    Mine Strike
    0
    Mole Squadron
    0
    Blow Torch
    3
    Pnuematic Drill
    3
    Girder
    3
    Baseball Bat
    1
    Girder Starter Pack
    0
    Ninja Rope
    Inf
    Bungee
    Inf
    Parachute
    Inf
    Teleport
    1
    Scales of Justice
    0
    Super Banana Bomb
    0
    Holy Hand Grenade
    1
    Flame Thrower
    1
    Sally Army
    0
    MB Bomb
    0
    Petrol Bomb
    4
    Skunk
    1
    Ming Vase
    0
    French Sheep Strike
    0
    Mike's Carpet Bomb
    0
    Mad Cow
    0
    Old Woman
    0
    Concrete Donkey
    0
    Indian's Nuclear Test
    0
    Armageddon
    0
    Skip Go
    0
    Surrender
    0
    Worm Select
    0
    Freeze
    0
    Patsy's Magic Bullet
    0
    Damage x2
    0
    Scheme extended game options
    Scheme extended game options
    No extended options has been modified.
    Help

    Author Topic: Scheme #1017, RnR submitted by Xrayez  (Read 3594 times)

    0 Members and 1 Guest are viewing this topic.

    Offline Hussar

    Scheme #1017, RnR submitted by Xrayez
    « on: June 10, 2013, 08:43 AM »
    Xrayez, u have tu put tele placement at start, it will be fully competentive scheme when u will ad this. When ppl would discover this scheme and learn how to play it could be add for league :)

    i ll give u a replay with teleplacement.

    Offline Xrayez

    Re: Scheme #1017, RnR submitted by Xrayez
    « Reply #1 on: June 10, 2013, 09:06 AM »
    Yes, I was going to do that from the start but some of my testers didn't like it xD, I guess I can put tele placement  8) But after the cup will be finished

    Offline Peja

    Re: Scheme #1017, RnR submitted by Xrayez
    « Reply #2 on: June 10, 2013, 09:14 AM »
    well this shit is damm funny, great scheme. btw is it true you created it total drunk?

    Offline Xrayez

    Re: Scheme #1017, RnR submitted by Xrayez
    « Reply #3 on: June 10, 2013, 09:21 AM »
    well this shit is damm funny, great scheme. btw is it true you created it total drunk?

    Thanks, lol, I just was nothing left to do, and was sad about tus hysteria nowadays, so I managed to create this scheme xD

    Offline Hussar

    Re: Scheme #1017, RnR submitted by Xrayez
    « Reply #4 on: June 10, 2013, 10:20 AM »
    change description, there is only 2 clusters, and Holy have less power.

    Offline Xrayez

    Re: Scheme #1017, RnR submitted by Xrayez
    « Reply #5 on: June 10, 2013, 10:24 AM »
    change description, there is only 2 clusters, and Holy have less power.

    Clusters and Cluster Bomb have different meanings ; )

    Offline Worm_gamer

    Re: Scheme #1017, RnR submitted by Xrayez
    « Reply #6 on: June 10, 2013, 10:42 AM »
    Rly cool scheme  8)
    I'd rather be hated for who I am, than loved for who I am not.
    Kurt Cobain




    [sK`Alien`nlF] speed is like cocaine
    [`bfw`pizzasheet] speed is like meth
    [sK`Alien`nlF] dunno how meth is
    [`bfw`pizzasheet] its like speed
    [sK`Alien`nlF] lol

    Offline Husk

    Re: Scheme #1017, RnR submitted by Xrayez
    « Reply #7 on: June 10, 2013, 04:07 PM »
    gotta keep in mind that clusters r 5 star

    Offline Xrayez

    Re: Scheme #1017, RnR submitted by Xrayez
    « Reply #8 on: December 17, 2013, 05:56 PM »
    Changelog

    Gameplay:
    • 6 seconds per turn instead of 5 seconds now
    • 8 ropes - enough for entire game untill SD starts (Why not inf? Because, for instance, you can hide in the really long tunnel made with blowtorch and go back and forward without any risk to be hit with really long rope ... and it's not the only bad thing about it, tested) (problem solved)
      Infinite amount of ropes, 2 shots, 45 degree shooting (as in elite)
    • Manual placement (auto placement on mutual agreement)
    • 3 or 4 worms per team (4 by default, 3 on mutual agreement
    New weapons:
    • Mortar (Real one! Kind of 5 stars power)
    • Banana Bomb (in crates now) (don't worry, not so powered)
    • Battle Axe
    • Handgun, Uzi, Minigun, Bow
    • Mole
    • Flamethrower
    • Mad Cow (in crates)
    • Old Woman (in crates)
    • Skunk
    Crates:
    • Health crates (2,5%, 20hp)
    • Weapon crates (2,5%)

    Those are the main changes, cup will be hosted soon cup #1 is hosted  :)
    « Last Edit: February 14, 2016, 10:09 AM by Xrayez »