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Scheme #1082
Pigeon Hunt
Scheme #1082, Viewed 2703 Time(s)
Basic Information
Summary
Util.
F1
F3
F12
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym:
Pigeon Hunt
Name:
Type:
Other,
Rubberworm
Submitted by:
Xrayez
Download this scheme:
Downloaded 682 time(s).
10 members and about 672 guests have downloaded this scheme.
Worm_gamer
August 11, 2013, 07:36 PM
Xrayez
August 11, 2013, 09:08 PM
Stefan22
August 12, 2013, 08:47 AM
svin
August 13, 2013, 09:00 AM
Ytrojan
May 18, 2014, 03:40 PM
h3oCharles
May 02, 2016, 10:20 AM
deleted_account
November 27, 2016, 06:12 AM
TBikelis
September 22, 2020, 12:30 PM
Example replays:
Downloaded 336 time(s)
Time:
August 11, 2013, 05:22 PM
Description:
Warning: to play this scheme and watch example replay properly you need to have
wkRubberWorm
module installed.
Fun version of the scheme (1vs1, 2vs2...):
click to download
(type /boom in lobby to avoid collisions)
You can use this
map
Hey werms, lets go hunting for birds?
What I need to do to get started?
Place 1 worm anywhere you want on the map.
Extreme hint:
press Ctrl+Home to center camera on your worm! ( Home - to normal )
Target an empty space anywhere on the map with Homing Pigeon.
Fire Homing Pigeon in any angle
Select Longbow after firing a pigeon and try to hit the pigeon. If hit - you will hear the normal sound of an arrow when it strikes something.
Target:
Strike as many pigeons as you can with limited amount of Longbows and Homing Pigeons
Rules:
Do NOT use any glitches
Hitting a pigeon gives you 1 point. Hitting a pigeon twice won't bring you any more points for that pigeon
Target your pigeon above arrows and approximately on the line with arrows.
Do NOT try to repeat the same aim over and over again, and you MUST target your pigeon within 2 seconds from the time it was selected (will be on Mod's discretion), but the main idea is to not "noodle around" when putting target, do it in fast pace
Tips:
Run and jump if pigeon goes right to you
Score = Sum of points for every stricken pigeon (hit gives you 1 point only once per pigeon)
That is, the maximum possible score is 30!
More points rank higher, HF.
Scheme game options
Game options
100
1
100%
Time options
120
0
0
5
Crate options
25
Sudden death options
Objects options
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Inf
0
0
0
0
0
0
0
30
0
0
0
0
0
0
0
0
0
0
50
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
5
7
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
1
1
1
3
3
3
3
3
25
3
3
3
1
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
1
1
3
3
3
3
1
5
1
1
1
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
1
2.46%
1
2.46%
2
4.93%
2
4.93%
1
2.46%
1
2.46%
1
2.46%
1
2.46%
0
???
0
0%
0
0%
0
0%
2
4.93%
1
2.46%
0
0%
0
0%
0
0%
0
???
0
0%
1
2.46%
1
2.46%
1
2.46%
2
4.93%
2
4.93%
1
2.46%
1
2.46%
0
???
0
???
7
???
1
2.46%
1
2.46%
1
2.46%
1
2.46%
0
???
1
2.46%
1
2.46%
1
2.46%
1
2.46%
0
???
0
???
2
4.93%
2
4.93%
0
???
0
???
1
2.46%
1
2.46%
0
???
0
???
0
???
2
4.93%
2
4.93%
0
???
0
???
0
???
0
0%
0
0%
0
1.23%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
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Author
Topic: Scheme #1041, TTRR Ultimate submitted by Xrayez (Read 1851 times)
0 Members and 1 Guest are viewing this topic.
Xrayez
Hero Member
Ukraine
pH community
Posts: 1,324
HAL any1?
Scheme #1041, TTRR Ultimate submitted by Xrayez
«
on:
June 19, 2013, 11:23 AM »
With this scheme I started to play TTRR more lol
Logged
Developing a game inspired by W:A
|
Donate to save Democracy
Triad
Hero Member
Turkey
UC clan
dS community
AbC community
Posts: 1,872
Re: Scheme #1041, TTRR Ultimate submitted by Xrayez
«
Reply #1 on:
June 19, 2013, 11:44 AM »
reminds me RRC (Rope Race Challenge) scheme from UC site
there is big rr challenges in UC, with a ttrr scheme include sdet, fdpt, ldet etc to play all map in one turn.
Logged
Impossible
Hero Member
Ukraine
sX clan
DOS community
FoS community
Posts: 2,357
Re: Scheme #1041, TTRR Ultimate submitted by Xrayez
«
Reply #2 on:
June 19, 2013, 02:41 PM »
Using /ldet (Loss of control doesn't end turn) is highly not recommended in ttrr practising! Because your brain gets used to failing without loosing a turn, and you'll loose this feel when you are afraid of fail. This makes your reaction slower and you slowly loose the chute reflex
All other seems okay, antisink is good too.
Logged
Xrayez
Hero Member
Ukraine
pH community
Posts: 1,324
HAL any1?
Re: Scheme #1041, TTRR Ultimate submitted by Xrayez
«
Reply #3 on:
June 19, 2013, 03:11 PM »
Quote
In case you want modify scheme's properties:
I predicted this one
And if someone wants to be pro, then he need to be self-disciplined (not to fail i mean) IMHO
«
Last Edit: June 19, 2013, 03:14 PM by Xrayez
»
Logged
Developing a game inspired by W:A
|
Donate to save Democracy
Gore33
New Member
Czech Republic
Posts: 1
Wormz enjoyer
Re: Scheme #1041, TTRR Ultimate submitted by Xrayez
«
Reply #4 on:
June 22, 2013, 03:54 PM »
That is frickin' awesome!
Logged
Gore00lol has a joke.
So. See it above! >
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Scheme #1082