Schemes
March 29, 2024, 01:02 PM

Pigeon Hunt

Scheme #1082, Viewed 2686 Time(s)

Basic Information
Summary
Util.
F1
F3
F12
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: Pigeon Hunt
Name:
Type: Other, Rubberworm
Submitted by: Ukraine Xrayez

Download this scheme:
Downloaded 679 time(s).
Example replays: Downloaded 331 time(s)

Time: August 11, 2013, 05:22 PM
Description:

:-\ Warning: to play this scheme and watch example replay properly you need to have wkRubberWorm module installed.

Fun version of the scheme (1vs1, 2vs2...): click to download (type /boom in lobby to avoid collisions)

You can use this map

Hey werms, lets go hunting for birds?  :D

What I need to do to get started?
  • Place 1 worm anywhere you want on the map.
  • Extreme hint: press Ctrl+Home to center camera on your worm! ( Home - to normal )
  • Target an empty space anywhere on the map with Homing Pigeon.
  • Fire Homing Pigeon in any angle
  • Select Longbow after firing a pigeon and try to hit the pigeon. If hit - you will hear the normal sound of an arrow when it strikes something.
Target:
  • Strike as many pigeons as you can with limited amount of Longbows and Homing Pigeons
Rules:
  • Do NOT use any glitches  ;D
  • Hitting a pigeon gives you 1 point. Hitting a pigeon twice won't bring you any more points for that pigeon
  • Target your pigeon above arrows and approximately on the line with arrows.
  • Do NOT try to repeat the same aim over and over again, and you MUST target your pigeon within 2 seconds from the time it was selected (will be on Mod's discretion), but the main idea is to not "noodle around" when putting target, do it in fast pace
Tips:
  • Run and jump if pigeon goes right to you  :o

Score = Sum of points for every stricken pigeon (hit gives you 1 point only once per pigeon)
That is, the maximum possible score is 30!
More points rank higher, HF.

Scheme game options
Game options
100
1
100%
Time options
120
0
0
5
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
30
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
50
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #1085, Rowy Madness submitted by HHC  (Read 1644 times)

0 Members and 1 Guest are viewing this topic.

Offline HHC

Scheme #1085, Rowy Madness submitted by HHC
« on: August 13, 2013, 11:15 PM »
Yeyeye, it's a nice scheme, lots of fun playin it :)

A lof of the weapons suddenly work a lot different than you're used to. For better or worse.
Axe, torch and cows were removed cause absolutely useless.
Napalm and quake removed cause too powerful. Also excluded girders and nuke.

My favourite weapons:
- Mail strike & MB Bomb, nervewrecking business :)
- Petrol and flamethrower, if used well, incredibly lethal, the flames scorch a path straight through the map.
- The f4 line.

Note: retreat is 0, dyna, mine and ming vase however allow you some 10 sec (?) retreat with jp. Dropping animals or holies etc. from jp has 0 retreat, so be careful ;)

Tip: drill: JP straight above a worm, press enter to activate drill, then wait till you hit the worm and right after press space to stop drilling (or you'll kill yourself for sure ;)).

Prods are damn dangerous to use. There's probably about 1 angle from which it works without falling down or prodding over the worms' head  ;)
« Last Edit: August 13, 2013, 11:18 PM by HHC »

Offline philie

Re: Scheme #1085, Rowy Madness submitted by HHC
« Reply #1 on: August 14, 2013, 11:26 PM »
cool, i'm looking forward to play this.

Offline HHC

Re: Scheme #1085, Rowy Madness submitted by HHC
« Reply #2 on: August 15, 2013, 12:17 AM »
Last day of WO is a tourney for this phil, pretty damn late in the evening though.  :-[ (20 uhr, but it will last long).

Offline Lancelot

Re: Scheme #1085, Rowy Madness submitted by HHC
« Reply #3 on: August 15, 2013, 04:34 PM »
wow
   

Offline Xrayez

Re: Scheme #1085, Rowy Madness submitted by HHC
« Reply #4 on: August 15, 2013, 10:45 PM »
Yeah should be nice, add example replays too  ;)