Schemes
April 19, 2024, 12:28 PM

Elite2

Elite(hard version)

Scheme #12, Viewed 2393 Time(s)

Basic Information
Summary
F1
F2
F3
F4
F5
F7
F8
F9
F10
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
9.7%
9.7%
9.7%
9.7%
9.7%
9.7%
9.7%
9.7%
9.7%
9.7%
2.4%
Scheme Rate
0 / 5
Total Members Voted: 1
Acronym: Elite2
Name: Elite(hard version)
Type: Battle
Submitted by: Russian Federation Cherep

Download this scheme:
Downloaded 688 time(s).

Time: February 01, 2009, 11:16 AM
Description:
All rules are from elite exept weapons.

This sheme doesnt have ninja rope,air strike,napalm strike,homing missile.

But there are new weapons - Mad Cow - 3
                                        Holy Hand Granade - 1
                                        Old Woman - 1

Team SpecialWeapons - are off.

Some other changes - cluste r bomb - 5
                               mortar - 5

All other settings and weapons didnt change.

I hope you like this sheme because its beetween bazooka and granades and elite. By the way this sheme doesnt have ninja rope,air strike,napalm strike,homing missile - so its more for pro players.

P.S. This sheme is myne(i play with that settings for 5 years).I like it and i ask other players - they like it too especially because it doesnt have ninja rope!
Scheme game options
Game options
100
1
100%
Time options
10
20
3
3
0
Crate options
25
Sudden death options
45
Objects options
8
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
5
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
5
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
0
Prod
Inf
Dynamite
1
Mine
2
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
2
Pnuematic Drill
2
Girder
2
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
0
Bungee
2
Parachute
2
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
3
Old Woman
1
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: First impressions on balance  (Read 2087 times)

0 Members and 1 Guest are viewing this topic.

Offline Kraidhan

First impressions on balance
« on: September 17, 2009, 11:32 AM »
First notes on tests with my own scheme:

- Each of these 1-star Mad Cow will deal approx. 52 damage (falling damage not included);
- The 1-star HHG in a 90-degree placing will deal 74 damage (falling damage included);
- The 2-star Flamethrower isn't capable of solely dealing 100 damage (not that I could achive myself, but I didn't try that much);
- A well-shot 1-star Acqua Sheep will deal 52~54 damage (falling damage not included);
- A straight-in-the-face 1-star Homing Pigeon will deal 50 damage.

This way, the Beretta and the Banana Bomb are the deadliest weapons in this scheme (that's why they have a 9-turn-delay); however, a well-launched triple Mad Cow strike can provide better results than a random Banana Bomb attack...

I'm thinking, however, about reducing Flamethrower to 1-star OR adding some delay to it. What do you say? ;)

Offline Rok

Re: First impressions on balance
« Reply #1 on: October 03, 2009, 04:44 PM »
I'm just curious what's beretta? Minigun?
chakkman> if rok was a girl i d marry the bitch lolz

Re: First impressions on balance
« Reply #2 on: October 03, 2009, 09:47 PM »
I'm just curious what's beretta? Minigun?

Yes
Here comes the snow