Acronym: Xysteria
Name: My version of competitive hysteria
Type: Battle
Submitted by: Xrayez
Download this scheme:
Downloaded 393 time(s).
XrayezMarch 16, 2014, 01:25 PM
undeadMarch 18, 2014, 10:13 PM
ScaredEwoMarch 19, 2014, 03:49 PM
Nodog438July 09, 2014, 11:19 PM
MarianRVAugust 18, 2014, 02:51 PM
NcKAugust 09, 2015, 02:34 PM
LedanFebruary 13, 2017, 05:28 PM
Example replays: Downloaded 147 time(s)
Time: March 16, 2014, 10:48 AM
Description:
- 1 second per turn
- Instant Sudden Death (thanks to Berria for this idea)
- No petrols
- 4x Freeze
- Handgun! Max damage: 60hp
- Drill damage: 30hp (2x damage compared to normal)
- Kamikaze damage: 30hp (normal)
- Sheep! Max damage: 50hp (just like grenade)
- No rules
Explanations:Instant Sudden Death: Very slow water rise from the start of each game. It makes potentially dangerous to darkside
No petrols: I had to remove petrols because of next statement... Instant Sudden Death will eventually force darksiders to come up, so there's no reason to toss petrols on the edge of a map to get darksider, rather try to get darksider with bazooka with help of ~30hp worm for instance, + you have kamikaze and drill in your possession
Freeze: This one changes the whole outcome of the game... With freeze you can save your "fattest" worm from turn advantage, takes some practice. With petrols freezes wouldn't be so useful, I super like when frozen worm wakes up with mine on his head and
he can attack from jetpack or teleport to the safe place, really hysterical and funny
Handgun: Somewhat useful weapon.. You have more control over handgun compared to uzi or longbow. It can deal up to 60hp (10hp per bullet), and it is very precise in close range, so it is a good weapon for "unpiling" a worm. Also, you can go through small craters left by handgun. May be used similary like blowtorch; for "opening up" the terrain.
Drill: Another helpful weapon against darksiders and other stuff. The reason why I set it 30hp damage is simple: you can't retreat after using a drill, so it makes some sense to risk and deal some serious damage, or to fail ^^
Kamikaze: Usage is obvious.. Kick the darksider's butt from very tight places
Sheep: No.. it's not going to kill a worm instantly.. It's weak, but adds some possibilities, use it wisely. With Sheep + LG you will probably fail, but who knows..
So yeah, someone would argue with that this scheme has no petrols, but who cares if we have bazooka and grenade in our wormy pockets..
In the example replay you can see how Hysteria Gods team don't use turn advantage at all, while Fellas team are really into it... Who wins? hehe
It's more like example replay of how not to play this scheme (on example of Fellas team), and it shows that it makes far harder for darksider to use turn advantage, cheerz
Games should not take more than 20 minutes