Schemes
April 25, 2024, 02:04 PM

Wascar

Wascar (15-sec turns)

Scheme #1409, Viewed 1783 Time(s)

Basic Information
Summary
F8
F12
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: Wascar
Name: Wascar (15-sec turns)
Type: Race
Submitted by: Turkey Triad

  • This scheme must be played in Free league(s).
Download this scheme:
Downloaded 1319 time(s).

Time: June 07, 2014, 04:27 PM
Description:
Players begin by each placing their single worm (or in some cases, their 3 worms) on the designated starting location. They then use the Ninja Rope to navigate around the course, completing as many laps (passing the starting line) as possible in the given turn time.

The number of laps completed is tracked using messages in the chat. Players will keep track of their own lap completion and that of others. The first player to complete the required number of laps - which is usually agreed upon between the players at the start of the game - wins the game. However, the winner may have had the advantage of an extra turn, due to turn order. In this case, other players who are a turn behind are allowed one more turn, and if they meet the lap requirement, the round ends in a draw.

The map is indestructible and no weapons are provided. Worms have infinite health, but some maps are designed with gaps along the bottom to provide a drowning hazard. If a player loses all their worms to drowning, they will be unable to complete the required number of laps and so automatically forfeit the game.

The scheme is supported by HostingBuddy.
 - Place at the start - Players must place their worms on the spot labelled Start, S, or similar.
 - Stick to the required direction - Wascar maps can be played clockwise or anti-clockwise. Players must agree to the direction to be used and stick to it throughout the game.
Scheme game options
Game options
1
Time options
30
15
10
10
15
Crate options
50
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Constant Wind
Wind
0
Wind Bias
0
Phased Worms (Allied)
Worms
Phased Worms (Enemy)
Worms
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Help

Author Topic: Scheme #1409, Wascar (15s) submitted by Triad  (Read 179 times)

0 Members and 1 Guest are viewing this topic.

Offline Triad

Scheme #1409, Wascar (15s) submitted by Triad
« on: December 24, 2023, 10:54 AM »
Scheme has been updated for 3.8
  • Constant zero wind
  • Phased worms settings have been implemented
  • Teleport has been removed
  • Extended worms selection settings have been implemented
« Last Edit: February 27, 2024, 10:35 AM by Triad »