Schemes
April 23, 2024, 06:39 PM

SwatMultiShopper

Multiworm Multiturn Shopper

Scheme #1435, Viewed 535 Time(s)

Basic Information
Summary
Util.
F8
F12
Crate probability
16.4%
13.7%
12.2%
10.7%
5.9%
5.9%
5.9%
5.9%
5.6%
4.4%
2.9%
2.9%
2.9%
2.9%
0.7%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: SwatMultiShopper
Name: Multiworm Multiturn Shopper
Type: Battle, Rubberworm
Submitted by: Italy Bran

Download this scheme:
Downloaded 313 time(s).
Example replays: Downloaded 140 time(s)

Time: July 07, 2014, 10:04 PM
Description:
Starting from the standard shopper scheme (afr & cba), this one is obtained by adding the following extra mods:

1) sdet fdpt:
Shooting Does Not End Turn: you will be able to use as many weapons as you want in your turn
Fire Does Not Pause Timer (be careful when using super sheeps: if the timer ends, you won't be able to complete the attack)

2) crateshower + cratelimit 255
Crate Shower is activated endlessly
The maximum limit of crates simultaneously available on the map is 255 (you will be able to catch up lots of crates, but don't shop too much, or you won't have time to attack)

3) swat: select worm will always be active (this allows you to use more than one single worm in your turn)

4) ts9: test stuff v9 gives you improved roping possibilites, and allows you to stay hung at the rope even after the end of your turn

5) wdca: weapons don't change automatically (this helps you preventing some fails while roping and attacking simultaneously)

The stockpiling mode is cumulative, so the first rounds will be a bit more strategic, and you'll have to spend some time going shopping, while the last ones will be destructive because you will start with so many weapons, that picking just one crate per turn (to satisfy the cba rule) will be enough, and you will have plenty of time to unleash multiple attacks.

ps: most badass weapon in this scheme is the Girder, because it'll be indestructible as the terrain! Therefore, it can be used to block an enemy worm, making it unable to move. It has approximately 1% of probability to appear in a crate, and it cannot be countered. Spend a bit of your round time to strategically place your worms in open spots and avoid leaving them in corners.
Scheme game options
Game options
170
3
100%
Time options
30
30
10
10
5
Crate options
25
Sudden death options
45
Objects options
8
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
1
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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