Schemes
March 29, 2024, 02:00 PM

Wind Roulette

Wind Roulette

Scheme #1445, Viewed 1847 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F10
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
7.5%
7.5%
5%
5%
5%
5%
5%
5%
5%
5%
5%
5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
1.2%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
Not rated yet
Acronym: Wind Roulette
Name: Wind Roulette
Type: Battle
Submitted by: Italy ivan

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 400 time(s).
Example replays: Downloaded 265 time(s)

Time: July 20, 2014, 03:59 PM
Description:
Use the wind like a dice, If you get blue wind use F odd weapons;
If you get red wind use F even weapons;
If you get no wind, if you're last you can use everything, otherwise skip the turn.
Some exceptions:
The utilities, F8 and F12 Are useable anytime.
Any map is suitable for the scheme, Condition is Best of 3 and 4 worms per team.
In case you want to host it with HostingBuddy, wsdb ID is 7449.
Scheme game options
Game options
115
2
100%
Time options
15
45
3
5
5
Crate options
20
Sudden death options
Objects options
8
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
1
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
2
Mortar
5
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
1
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
0
Prod
Inf
Dynamite
1
Mine
Inf
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
5
Pnuematic Drill
3
Girder
3
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
3
Parachute
5
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
4
Freeze
3
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #2358, InterPro submitted by FaD  (Read 1767 times)

0 Members and 1 Guest are viewing this topic.

Offline Dr Abegod

Scheme #2358, InterPro submitted by FaD
« on: May 17, 2017, 05:12 PM »
* Dr Abegod approves
Try it out guys! FaD: i think you should host a cup with this

Re: Scheme #2358, InterPro submitted by FaD
« Reply #1 on: May 17, 2017, 06:44 PM »
I liked it after 1st try ;D
gj mate

Offline Korydex

Re: Scheme #2358, InterPro submitted by FaD
« Reply #2 on: May 17, 2017, 06:45 PM »
example replay ne1

Offline Csongi

Re: Scheme #2358, InterPro submitted by FaD
« Reply #3 on: May 18, 2017, 12:07 PM »
I have one but I was drunk, so I guess it doesen't really count xdd
"Every day I get up and look through the Forbes list of the richest people in America. If I'm not there, I go to work." - Robert Orben

[avirex`mm] ill rape ur mother
[avirex`mm] twice in the same night
[avirex`mm] and she will ask for a third
[avirex`mm] cuz she's a whore

kins> Don't let girls ruins ur tus games :)


Offline WTF-8

Re: Scheme #2358, InterPro submitted by FaD
« Reply #4 on: May 18, 2017, 01:11 PM »
three ropes though
might as well go play elite
The manual in the installation folder is a pathway to many abilities some consider to be unnatural

Offline Dr Abegod

Re: Scheme #2358, InterPro submitted by FaD
« Reply #5 on: May 18, 2017, 02:10 PM »
because elite also has jetpack and low gravity yes?

Offline FaD

Re: Scheme #2358, InterPro submitted by FaD
« Reply #6 on: June 06, 2017, 04:53 PM »
scheme updated*

-5 ropes added
-dynamite delay reduced to 1 turn
-infinite fast walk added
-time between turns 5 seconds
-playing with 8 worms each team
-Rules a and b added

for all downloaded the old version, please get this new one, its much better.
« Last Edit: June 07, 2017, 02:19 PM by FaD »