Acronym: Hysteria ELB
Name: Electric Boogaloo
Type: Battle
Submitted by: Pixy
Download this scheme:
Downloaded 403 time(s).
ivanSeptember 26, 2014, 01:55 PM
PixyOctober 21, 2014, 04:13 AM
YtrojanMarch 21, 2015, 02:35 PM
koperMarch 22, 2015, 12:37 PM
GABO1000August 09, 2021, 10:09 PM
Time: September 19, 2014, 03:40 AM
Description:
An updated version of Hysteria with several changes which include:
• Mortar x4 (2) >> For low-powered projectile shots unaffected by the wind.
• Cluster Bomb x4 (4) >> Low-powered bomb, can take out darksiders and be used to bombard open areas.
• Handgun ∞ >> Useful for knocking mines or worms very slightly, though a worm hit by all its shots will move significantly, can also kill multiple low HP worms, inaccurate.
• Uzi x1 (2) >> Extreme knocking power from up close, can be used at almost point blank range.
• Dragon Ball x2 >> Coupled with Low Gravity this can send a worm quite far. Occasionally preferable to Fire Punch.
• Kamikaze x1 (10) >> This can completely change the tide of the game, and thus is heavily delayed. Extremely effective against darksiders.
• Prod x1 >> Good for knocking your enemies slightly without making a mess.
• Pneumatic Drill ∞ >> The response to Fire Punches from below, very good against darksiders.
• Girder x2 (5) >> Can provide cover as well as a firing aid, delayed and limited to prevent blocking and abuse.
• Freeze x1 (5) >> Protects your worms from damage while frozen, but you can still be hit by fire which can damage you after you unfreeze.
• Petrol x8 >> Low-powered projectile that spills fire on contact, unaffected by the wind, fire heavily affected by the wind, good against darksiders and anyone in a pit. Limited so that people don't solely use this late in game.
• Flame Thrower ∞ (3) >> Can deal extreme damage in ideal conditions so delayed a bit.
The availability of those weapons give the game more depth and allow for new styles of play, none of which interrupt the fast paced nature of the scheme.