Schemes
April 18, 2024, 10:19 AM

Hysteria

Advanced Hysteria

Scheme #1500, Viewed 1119 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
F10
F11
F12
Crate probability
17.3%
13.7%
13.7%
10.2%
10.2%
10.2%
6.8%
6.8%
3.3%
3.3%
3.3%
0.6%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: Hysteria
Name: Advanced Hysteria
Type: Battle
Submitted by: Italy ivan

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 444 time(s).
Example replays: Downloaded 435 time(s)

Time: September 29, 2014, 04:18 PM
Description:
This is an harder version of the original hysteria
Changes:
4 bazooka
4 grenade
2 shotgun
3 mine
5 teleport
2 flamethrower
2 petrol bomb
weapon crate spawn with 40% probability
Can contain:
bazooka
homing missile
grenade
shotgun
dragon ball
mine
baseball bat
teleport
flamethrower
petrol bomb
Scheme game options
Game options
80
1
100%
Time options
10
1
5
5
10
Crate options
0
Sudden death options
45
Objects options
8
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
4
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
4
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
2
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
3
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
5
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
2
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
1
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #1445, Wind Roulette submitted by ivan  (Read 1887 times)

0 Members and 1 Guest are viewing this topic.

Offline Storm2

Scheme #1445, Wind Roulette submitted by ivan
« on: July 20, 2014, 06:18 PM »
Interesting. I initially thought it was going to be similar to them Tornado schemes uploaded a few weeks ago lol
Disulfur

Friend of the domestic cat.

Offline h3oCharles

Re: Scheme #1445, Wind Roulette submitted by ivan
« Reply #1 on: June 09, 2017, 09:05 AM »
Worms per player? What maps? Best of how much?

Offline ivan

Re: Scheme #1445, Wind Roulette submitted by ivan
« Reply #2 on: June 09, 2017, 12:07 PM »
Worms per player? What maps? Best of how much?
Any map is ok, BO3 and 4 worms
« Last Edit: June 09, 2017, 12:14 PM by ivan »

Offline STRGRN

Re: Scheme #1445, Wind Roulette submitted by ivan
« Reply #3 on: June 09, 2017, 12:54 PM »
well, in my opinion the weappanel is a bit too cluttered. I'd rather have 4 or 5 weapons and 2 utilities for each wind direction, and maybe all weapons + a special, unique weapon (e.g. holy nade) when there is no wind (all weaps have inf ammo). the scheme isnt bad though, and i like the way you solved the zook problem. i will create and show you my version of the scheme when my computer is up and running again