Schemes
April 20, 2024, 06:11 AM

Big RR / Tower

Big Rope Race / Tower Race

Scheme #154, Viewed 5365 Time(s)

Basic Information
Summary
F8
F12
Scheme Rate
4.27 / 5
Total Members Voted: 11
Acronym: Big RR / Tower
Name: Big Rope Race / Tower Race
Type: Race
Submitted by: Russian Federation Warg

  • This scheme must be played in Rope/Free/Allround league(s).
Download this scheme:
Downloaded 4557 time(s).

Time: December 11, 2009, 10:22 AM
Description:
Modes:

1v1 (3 worms per player); Best of 1 by default
2v2 (3 worms per player); Best of 1 by default
3v3 (3 worms per player); Best of 1 by default
*If the map doesn't have plops, 1 worm is fine

Maps:

Any Big RR / Tower Race map

Rules:

Rope from Start to Finish

The player who reaches the finish with less turns wins. In 2v2 and 3v3 the team that players reach the finish with less turns combined wins. Remaining turn time is a tie-breaker.

If you plop, then use teleport to place where you started the last turn.
Scheme game options
Game options
1
Time options
30
40
10
10
15
Crate options
50
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Constant Wind
Wind
0
Phased Worms (Allied)
Worms
Phased Worms (Enemy)
Worms
Worm Selection doesn't end Hot Seat
Help

Author Topic: ShopperCWC scheme, By Professor  (Read 7800 times)

0 Members and 1 Guest are viewing this topic.

Offline GreatProfe

ShopperCWC scheme, By Professor
« on: April 10, 2011, 11:48 PM »
This is a new shopper scheme created by me!

Scheme TUS - Elite/Intermediate Weapons = Luckless Shopper Scheme

Fireball, Punch, Flame = REMOVED
cr8 probabilitty ajusted (Dyna, Bird, Sheep 5 Stars / Petrol, Cluster, SG 1 Star / Select Worms rarely)

100% tested in ABL and CWC Worms Tournaments.

I hope this scheme as official Classic League TUS Shopper Scheme.

Enjoy it.
« Last Edit: February 29, 2012, 12:23 PM by Professor »

Offline Bonhert

Re: ShopperCWC scheme, By Professor
« Reply #1 on: March 15, 2013, 06:44 PM »
Crate 1 for helper weapons like frag, shotgun and molotov.

What do you mean by "frag"?  :-[

Sure we could rope slower but it's not sexy!

Offline GreatProfe

Re: ShopperCWC scheme, By Professor
« Reply #2 on: March 15, 2013, 06:55 PM »
aw sorry i was noob in english when I wrote that description. Not so much things changed but well, "frag" means "bomb cluster" xD

Offline Chelsea

Re: ShopperCWC scheme, By Professor
« Reply #3 on: April 25, 2013, 05:55 PM »
Fireball, Punch, Flame = REMOVED
cr8 probabilitty ajusted (Dyna, Bird, Sheep 5 Stars / Petrol, Cluster, SG 1 Star / Select Worms rarely)

Uzi ?

Offline GreatProfe

Re: ShopperCWC scheme, By Professor
« Reply #4 on: April 25, 2013, 06:05 PM »
no more. there's sg, no need for uzi.

i just would fix the inf zooka, if we have drill, no need for zooka.

Offline Chelsea

Re: ShopperCWC scheme, By Professor
« Reply #5 on: April 25, 2013, 06:08 PM »
no more. there's sg, no need for uzi.

i just would fix the inf zooka, if we have drill, no need for zooka.

Uzi should be too, sometimes no place tu use SG (no enough place) and uzi could work :P

+ zook in shoppa suck
« Last Edit: April 25, 2013, 06:10 PM by Chelsea »

Offline GreatProfe

Re: ShopperCWC scheme, By Professor
« Reply #6 on: April 25, 2013, 06:57 PM »
u can drill in these places, it does almost the same

flames are pretty lame, try to do something really harder with cluster.

Offline DENnis

Re: ShopperCWC scheme, By Professor
« Reply #7 on: April 25, 2013, 07:15 PM »
I tested his schemes in some games - like https://www.tus-wa.com/leagues/game-144660/ - and I really like this improved scheme. Non AFR weapons doesn't fit good to shopper, where you have the afr rule and where you should have the 10 secs to hide with roping away ... sg can be good to kill 2 worms at end so thats ok.

This scheme works really good and you can attack every turn with more than 30 hp ;) inf zook coulkd be replaced with 1 or 2 mines.




Offline skOrpuz

Re: ShopperCWC scheme, By Professor
« Reply #8 on: April 25, 2013, 07:16 PM »
looks like Chelsea is affraid of losing the title of "L3G3ND4ARY LUCK" 
I cant understand why... ;D
 
EDIT: Indeed...I always though about remove the zook...
take it out and the scheme will be perfect!!!!
« Last Edit: April 25, 2013, 07:18 PM by skOrpuz »

Offline Chelsea

Re: ShopperCWC scheme, By Professor
« Reply #9 on: April 25, 2013, 07:56 PM »
nah, I allways will bef@#!ing lucker :D

delete zook and bats and add uzi and will be perfect ^^

Offline GreatProfe

Re: ShopperCWC scheme, By Professor
« Reply #10 on: April 25, 2013, 08:40 PM »
nah, I allways will bef@#!ing lucker :D

delete zook and bats and add uzi and will be perfect ^^

that's great thing, seems like the scheme improved from shit rank to perfect rank iyo ;D

@Den thx for ur testing  :-* The fix issues i guess We can do after the #32 if MI agrees ofc.

Offline Mutu

Re: ShopperCWC scheme, By Professor
« Reply #11 on: January 08, 2014, 07:01 AM »
Crate 1 for helper weapons like frag, shotgun and molotov.

What do you mean by "frag"?  :-[
Green grenade!

Offline Korydex

Re: ShopperCWC scheme, By Professor
« Reply #12 on: July 18, 2020, 09:47 AM »
Version for 3.8 with glitches off