Schemes
April 20, 2024, 03:41 AM

T17

Chicken23 Balanced T17

Scheme #1642, Viewed 1247 Time(s)

Basic Information
Summary
F4
F7
F8
F12
Crate probability
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
2.4%
2.4%
2%
2%
2%
1.2%
0.5%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
3 / 5
Total Members Voted: 1
Acronym: T17
Name: Chicken23 Balanced T17
Type: Battle
Submitted by: United Kingdom Chicken23

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 453 time(s).

Time: February 15, 2015, 11:26 PM
Description:
After many games of playing tus scheme i looked into the scheme editor and saw how the crate percentages of the tus scheme was not balanced with a focus on big powerful weapons. Just look at the weapon precentages, this results in lots of repeating crate chances and reoccurance of similar style weapons in my opinion. This is very different to the original t17 scheme where all weapon have an equal crate perecentage.

Therefore i have created a T17 scheme which combines both tus classic t17 and original t17. There is a very similar chance of getting sudden death weapons such as homing, bird and aqua as the tus with a slight increase from 1.24% to 2%, however all other weapons have an equal chance of occuring in creates which provides a much more balanced scheme and feel to a T17 without lots of big power weapons. The only expection is cows and shotgun (as a powerful sd weapon) are reduced to 2 create chance which works out to be 2.5% and nana is down to 1 crate chance at 1.24%.

By having all other weapons on a similar probability you have to deal with picking up some poor weapons and this results in mastering and learning how to make kills with poor to medium strength weapons, but you also have the same chance of collecting the powerful weapons as well so the game in general does not become too aggressive. Like most T17 schemes the griders are limited which prevents grider blocking and allows the player who takes an advantage at the start of the game to hold that advantage throughout.

Please try this T17 scheme and play it in league as think its worthy of being a classic scheme :)
Scheme game options
Game options
150
1
100%
Time options
10
45
5
5
0
Crate options
50
Sudden death options
20
Objects options
8
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
7
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
1
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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