Schemes
April 20, 2024, 08:08 AM

ZARS

ZaR Shopper

Scheme #1672, Viewed 2127 Time(s)

Basic Information
Summary
F1
F7
F8
F12
Crate probability
7%
7%
7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
0.9%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
2.2 / 5
Total Members Voted: 5
Acronym: ZARS
Name: ZaR Shopper
Type: Battle
Submitted by: Norway Kradie

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 598 time(s).

Time: March 25, 2015, 08:30 PM
Description:
Information
This is ZaR Shopper. A much enhanced version of the known classic Shoppa/Shopper.
This version of Shopper has a higher difficulty level than ordinary shopper.
But the rules of the ordinary shoppers are the same as before!

The Rules:
Get Crate & Attack From Rope.
Attack From Ground & Rope
Attack Leader Only.
Girder & Worm Blocking allowed before crate.
Have Fun & Be Nice :)

Basic Settings:
12 Seconds turn time.
5 Seconds retreat time.
5 landmines and one dud.
3-4 Worms.
Worms Select.
No parachute.
Destructible Terrain.

This scheme is recommended for experienced players or players who wants a challenge in high difficulty.
Scheme game options
Game options
250
1
100%
Time options
3
12
3
5
5
Crate options
50
Sudden death options
5
Objects options
5
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #1672, ZARS submitted by Kradie  (Read 2115 times)

0 Members and 1 Guest are viewing this topic.

Offline spleen17

Scheme #1672, ZARS submitted by Kradie
« on: March 26, 2015, 01:59 PM »
You mean destructible terrain right?

Offline XanKriegor

Re: Scheme #1672, ZARS submitted by Kradie
« Reply #1 on: March 26, 2015, 02:26 PM »
Damn good scheme. I have a nice idea for ZaRS map already =D

Offline Kradie

Re: Scheme #1672, ZARS submitted by Kradie
« Reply #2 on: March 26, 2015, 09:41 PM »
Scheme updated.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Offline XanKriegor

Re: Scheme #1672, ZARS submitted by Kradie
« Reply #3 on: April 10, 2015, 06:29 AM »
Any replays?

Offline Kradie

Re: Scheme #1672, ZARS submitted by Kradie
« Reply #4 on: April 24, 2015, 04:29 PM »
New set of rules:

Attack From Ground
Girder & Worm Blocking allowed.

Blowtorch is default weapon now.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Offline XanKriegor

Re: Scheme #1672, ZARS submitted by Kradie
« Reply #5 on: April 24, 2015, 04:45 PM »
OMG!!!  >:(

Crate before Girder?