Schemes
October 18, 2017, 10:58 AM

GhostKnocking

Scheme #169, Viewed 1057 Time(s)

Basic Information
Summary
Util.
F4
F8
F12
Crate probability
54.5%
36.3%
9%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: GhostKnocking
Name:
Type: Battle
Submitted by: Russian Federation Warg

Download this scheme:
Downloaded 396 time(s).

Time: January 12, 2010, 01:45 PM
Description:
In Ghost Knocking scheme you need to activate invisibility in first turn and hide your worms on the map. After few turns try to plop opponents worms only by knocking or prodding them. Tele to roof map is not allowed. Crates are contain only teleports, prods and select worms. "CBA" is no need there.

Use the special maps from here.
4 worms in team, bo3.
Scheme game options
Game options
2
67
Time options
15
30
5
10
10
Crate options
25
Sudden death options
20
Objects options
1
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
3
Fast Walk
0
Laser Sight
0
Invisibility
Inf
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
1
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
Inf
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
2
Freeze
0
Pasty's Magic Bullet
0

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