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Scheme #1750
Bungee Shopper
Bungee Shopper
Scheme #1750, Viewed 1629 Time(s)
Basic Information
Summary
Util.
F1
F4
F7
F8
F12
Crate probability
12.9%
12.9%
12.9%
12.9%
9.8%
9.8%
9.8%
7.8%
5.7%
2.4%
1.8%
0.5%
Scheme Rate
3 / 5
Total Members Voted: 1
Acronym:
Bungee Shopper
Name:
Bungee Shopper
Type:
Battle
Submitted by:
Mega`Adnan
Download this scheme:
Downloaded 594 time(s).
16 members and about 578 guests have downloaded this scheme.
Mega`Adnan
July 02, 2015, 08:51 AM
davidd
July 03, 2015, 02:08 PM
Worm_gamer
July 04, 2015, 01:02 PM
Ytrojan
July 09, 2015, 06:09 PM
spleen17
August 24, 2015, 05:47 PM
Kangaroo
August 31, 2015, 08:54 AM
Ghost Lunin
April 09, 2017, 08:49 AM
SNAKE_CT
September 24, 2017, 02:36 PM
xSniperx
September 24, 2017, 03:54 PM
BigSmokeD
November 02, 2017, 09:41 AM
Hurz
November 02, 2017, 10:59 PM
orbik
April 29, 2018, 06:27 PM
Scully
June 05, 2018, 03:35 PM
dominik_woz
August 17, 2019, 01:19 PM
Kociao
January 15, 2023, 09:52 PM
Time:
July 02, 2015, 08:51 AM
Description:
Host must use /ts before starting the game.
You can use mortar and prod as retreat.
Rules for Bungee Shopper
:
-AFB (Attack From Bungee):
Always attack from bungee or while in air
(AFA here doesn't mean you have to jump of the cliff and throw the weapon, or release parachute and be in air, it means you have to launch yourself from the bungee)
. Do not attack from parachute or ground. It will be considered as cow penalty and you have to skip the next turn. In case of accident or mistake, make sure you blow off the weapon before it reaches the opponent e.g. sheep. Otherwise, even with accident, if the opponent got hit, you have to skip the next turn.
-CBA (Crate Before Attack):
As you are already familiar with this rule, it is used in many kinds of shopper. Collect the crate to get the desirable weapon, before you attack an opponent.
-PFB (Parachute From Bungee):
Only use parachute by pressing "Enter" key after you launch the worm off from the bungee. Do not use parachute from the ground or jumping off the cliff. If you took advantage without launching from bungee, it will be considered as cow, and you have to use skip within this turn.
"New rule for PFB":
In accidental or mistaken cases, if the parachute usage was non-advantageous, you still can move, get the crate and hide, except do not attack that turn. If you attacked that turn, you have to give same damage to yourself as you gave it to opponent.
New Changes
:
-Manual placement is on, so you may not have bad luck positions.
-1x Teleport is added, so you can be safe when you accidentally fly over opposite way of map or used bungee on plop-ish hole.
-Only those weapons are added which can be attacked from bungee, no ground weapons added.
Have fun.
Scheme game options
Game options
175
1
Time options
40
40
10
10
10
Crate options
25
Sudden death options
Objects options
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
0
0
Inf
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
0
0
Inf
0
0
0
0
Inf
Inf
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
30
1
1
1
1
3
3
1
3
3
3
4
1
3
1
3
3
3
3
3
3
3
3
1
3
3
3
3
3
6
3
3
1
1
1
5
1
3
3
1
1
5
5
5
1
1
1
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
51
12.97%
48
9.88%
0
0%
51
12.97%
46
7.82%
51
12.97%
53
1.85%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
48
9.88%
51
12.97%
48
9.88%
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
???
28
2.47%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
44
5.76%
0
???
0
???
0
???
0
0%
0
0%
0
0.51%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
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Author
Topic: Scheme #1759, WxW Practice submitted by iMacG5 (Read 1014 times)
0 Members and 1 Guest are viewing this topic.
MarianRV
Rocketeer
Hero Member
Romania
UC clan
PCMR community
dS community
Posts: 2,710
Retired
Scheme #1759, WxW Practice submitted by iMacG5
«
on:
July 14, 2015, 02:44 PM »
Isn't this basically the same scheme,just with turn time changed? :/
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Scheme #1750