Acronym: Extreme bng
Name: Extreme bng
Type: Battle
Submitted by: melbo
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Time: August 12, 2015, 11:13 AM
Description:
Here comes Extreme bng!
I maked this scheme to give importance to the maximum bounce grenades and the bazooka because, in my opinion, their "good use" is the true index of skill in bng
Rules:
-use only grenades at maximum bounces, bazooka can be used only at low gravity . No repeat shot with bazooka at least one of the two players has moved or bazooka hasn't harm the enemy worm.
-use maps more possible horizontal with trees ( I'll attach a replay game to better understand)
-Grenades cannot be threw directly on the worm or (directly) between two trees near to the worm or (directly) in these two trees too. Therefore the first bounce must always be outside of these objectives.
-1 Worm for each team, each 100 hp
You cannot violate rules for more than 2 times, penalty disqualification (unless accidental damage on the enemy worm is minimal) or even worse if the enemy worm is low on health and the other fool kill him violating the rules, in this case if it is his first violation the game ends in a draw, if this is the second,the not responsible for the incident wins. There is no violation in any case if there is no damage on the enemy worm.
Each unjust damage must be always agree a reaction equal to or greater for the one who committed it.
Rules in common with bng:
- Sitters are not allowed. (Sitters are grenades that sit for 1/4 second or longer). The penalty for a sitter is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.
- Straight Bazooka shots to your opponent are not allowed. Shots must be influenced by the wind. The penalty for a straight bazooka shot is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.
- 1 Second Grenades are not allowed. The penalty for a 1 second Grenade is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.
- Your aim must be readjusted before every shot. Crosshair must adjust over 45 degrees from its original position before the next shot can be made. The penalty for not readjusting your aim is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.
- Darksiding is not allowed. A darkside is considered a place where you can't hit OR be hit with a nade. Simply teleport/move to another position.
- Girders may be used for bouncing purposes only. Destroy the girder before continuing if placed incorrectly.
- No dead teleports (Having low health and teleporting above your opponent to kill them with the grave damage from your own worm). Instant lose by default.
- BnG map must have default width size (1920 pix), not more and not less.
- Piling is not allowed. The distance between yours and opponents worms must not be less than:
*if 1vs1 - 1/2 (half) of a map width -if 2vs2 - 1/3 (third) of a map width
*if 3vs3 - 1/4 (quarter) of a map widthTeleport/move to another position.