Schemes
November 17, 2018, 08:28 PM

Battlerace

Original Gangsta Battlerace

Scheme #1806, Viewed 853 Time(s)

Basic Information
Summary
F2
F3
F4
F5
F7
F12
Crate probability
41.3%
19.6%
13.7%
10.4%
7.8%
5.2%
1.6%
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: Battlerace
Name: Original Gangsta Battlerace
Type: Battle
Submitted by: United States TheWalrus

Download this scheme:
Downloaded 226 time(s).

Time: September 28, 2015, 03:29 PM
Description:
I decided to share this scheme on TUS because the official scheme is quite off, as are a lot of the free league schemes, but it has never been addressed because most defaulted to the first scheme uploaded of the type.  This scheme was put together by a host of battle racers, including myself, in an attempt to create a standardized BR scheme in 2000.  Zooks and homing missiles do not belong in BR.  Want to knock someone down from above?  Use one of the (2) grenades provided carefully, none of this point and shoot zook nonsense.  There is no freeze, freeze is one of the worst exploits in BR, can be used to block the finish on many maps after the person finishes.  Mines are at 40% probability for frontrunners, balances out the disadvantage of starting first.  3 second retreat encourages using weapons to strategically propel your worm forward.  Why is there no infinite weapons and (50) of everything?  Because the scheme editor we used to make this scheme back then was bugged, and we ended up having to set an arbitrary number for all the weapons.  Keep it original, gangsta.

Rules

Start on start.
Finish on finish. 
No glitch walking.
Anything else is fair game.
Scheme game options
Game options
1
67
Time options
30
30
3
0
5
Crate options
25
Sudden death options
Objects options
10
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
2
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
50
Handgun
0
Uzi
50
Minigun
0
Longbow
0
Fire Punch
50
Dragon Ball
50
Kamikaze
0
Suicide Bomber
0
Prod
50
Dynamite
0
Mine
2
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Pasty's Magic Bullet
0

Author Topic: Scheme #1806, Battlerace submitted by TheWalrus  (Read 654 times)

0 Members and 1 Guest are viewing this topic.

Offline TheMadCharles

Scheme #1806, Battlerace submitted by TheWalrus
« on: June 16, 2016, 08:54 PM »
Why not give inf select with delay of 255 to improve cr8 chances? After all, it's 1 worm per player, right?


Offline spleen17

Re: Scheme #1806, Battlerace submitted by TheWalrus
« Reply #1 on: June 16, 2016, 09:38 PM »
Why not give inf select with delay of 255 to improve cr8 chances? After all, it's 1 worm per player, right?

This will stop worm select from appearing in crates? Never knew that.

Offline WTF-8

Re: Scheme #1806, Battlerace submitted by TheWalrus
« Reply #2 on: June 16, 2016, 11:56 PM »
^ Does that actually work?
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