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March 16, 2025, 01:41 PM
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Scheme #1846
Bungee Blast
Bungee Blast
Scheme #1846, Viewed 1782 Time(s)
Basic Information
Summary
Util.
F2
F8
F12
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym:
Bungee Blast
Name:
Bungee Blast
Type:
Other,
Rubberworm
Submitted by:
TheKomodo
Download this scheme:
Downloaded 673 time(s).
11 members and about 662 guests have downloaded this scheme.
Mega`Adnan
November 15, 2015, 09:23 AM
Kradie
November 15, 2015, 09:36 AM
spleen17
November 17, 2015, 01:15 PM
ThriftyKid
November 19, 2015, 03:51 PM
Hurz
November 24, 2015, 09:36 PM
WTF-8
May 23, 2016, 10:20 AM
VoK
October 12, 2017, 03:59 PM
orbik
October 30, 2017, 03:41 PM
BigSmokeD
November 02, 2017, 09:41 AM
FoxHound
August 25, 2020, 08:31 AM
TheKomodo
October 17, 2020, 05:28 PM
Time:
November 15, 2015, 09:02 AM
Description:
Bungee Blast!
Created by Komito, Nonentity & spleen17.
Special thanks to SiD for creating "Blast Darts" which led to the creation of this scheme.
* RUBBERWORM IS REQUIRED FOR THIS SCHEME *
Rules & Gameplay
:
Whoever hosts MUST type /rs in the gamelooby to activate RacingStuff.
Low Gravity is mandatory.
Rules are very similar to Darts
Teleport worms to start platform.
Use bungee by selecting it from the weapons menu or by pressing F8.
While on bungee select low gravity by selecting it from the weapons menu or by pressing the console key.
Next you need to select grenade with 0 second fuse.
Use the arrow keys to maneuvre the bungee rope and build momentum, then press enter to blast the worm and fly towards the target.
If you fall but keep your turn you may return to START with jetpack and try again.
Each player is responsible for keeping track of their score, after each successful score please use the "/me" function to show your score so it stands out amongst the normal chat.
Sudden death begins in the event of a draw for 1st place, players teleport 1 worm each back to the starting platform then throw them the following turn, the best shot wins, if a draw continues, players keep throwing until someone wins, worm select is standard in the scheme.
To the victor, the spoils!
*Some maps have unique rules, these maps have a unique description within their map description*
Scheme game options
Game options
1
100%
Time options
120
25
5
5
5
Crate options
25
Sudden death options
Objects options
3
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Inf
Inf
0
0
0
0
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Inf
0
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
30
1
1
1
1
3
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
1
1
3
3
3
3
1
5
1
1
1
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
???
128
???
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
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TheKomodo
TU$ Support
United Kingdom
Hero Member
Posts: 14,024
Logged
Scheme #1846, BB submitted by Komito
November 15, 2015, 09:15 AM
Get the 1st official Bungee Blast map here
:
CWA Discord
CWA Twitch
CWA Podcast | Episode 2 | Ft. Deadcode(Official WA Developer)
CWA Podcast | Episode 5 | Ft. CyberShadow(Official WA Developer)
Hurz
Kaotic abnormal BasDart/BnArtist/Chuteracist
Germany
Hero Member
Posts: 3,637
drunkstonedpro
Logged
Re: Scheme #1846, BB submitted by Komito
#1
November 15, 2015, 10:25 AM
all dartsmaps
dS mappicker
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Scheme #1846
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