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Golf (TT)

Time trial golf

Scheme #1876, Viewed 1092 Time(s)

Basic Information
Summary
Util.
F2
F8
F12
Scheme Rate
Not rated yet
Acronym: Golf (TT)
Name: Time trial golf
Type: Race, Rubberworm
Submitted by: Saudi Arabia Mega`Adnan

Download this scheme:
Downloaded 550 time(s).

Time: January 02, 2016, 08:34 AM
Description:
Rules:

Place all your worms on Start platform (numbered as 1 or so). Throw grenades into the hole numbered with same number as a platform (you can use infinite amount of grenades). Once your grenade touches and stays in the hole for like 1/4 of a second, you can teleport to the next platform, and so on.

If you think that your grenade will definitely go into the hole, you may teleport to the next platform before the grenade touches or "explodes" in that hole (to save precious time).

Once you finish the map, tele away your worm from the last platform ; )

Your task:

- Complete the entire map as fast as you can without ending a turn. You have only 3 tries to get better time.
- You will get your time once a grenade touches and stays in the last hole (finish hole)
- Less turn time ranks higher

The player who has the better result wins.
Scheme game options
Game options
1
100%
Time options
120
0
0
5
Crate options
25
Sudden death options
Objects options
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General options
Scheme weapons options
Weapons options
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Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
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Author Topic: Scheme #1876, Golf (TT) submitted by Mega`Adnan  (Read 1084 times)

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Offline Sensei

Scheme #1876, Golf (TT) submitted by Mega`Adnan
« on: January 02, 2016, 05:53 PM »
If you use infinite nades (for example: throw 4-5 of them in 1 sec)..
It would be hard to determine which nade stayed in hole, cause of explosion of others.

Well, didn't tried it yet, but just guessing that could be the problem with scheme. Nice idea tho.

Offline Mega`Adnan

Re: Scheme #1876, Golf (TT) submitted by Mega`Adnan
« Reply #1 on: January 02, 2016, 07:01 PM »
Nade power is 0, it just vanishes.



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.