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Scheme #1876
Golf (TT)
Time trial golf
Scheme #1876, Viewed 1091 Time(s)
Basic Information
Summary
Util.
F2
F8
F12
Scheme Rate
Not rated yet
Acronym:
Golf (TT)
Name:
Time trial golf
Type:
Race,
Rubberworm
Submitted by:
Mega`Adnan
Download this scheme:
Downloaded 547 time(s).
7 members and about 540 guests have downloaded this scheme.
Street
January 03, 2016, 09:35 AM
vENDettaTeam
January 14, 2016, 07:18 AM
San Franqe
January 28, 2016, 08:52 PM
dsa
February 01, 2016, 11:57 AM
WTF-8
March 08, 2016, 12:05 AM
formatplay
June 08, 2017, 10:56 PM
Time:
January 02, 2016, 08:34 AM
Description:
Rules:
Place all your worms on Start platform (numbered as 1 or so). Throw grenades into the hole numbered with same number as a platform (you can use infinite amount of grenades). Once your grenade touches and stays in the hole for like 1/4 of a second, you can teleport to the next platform, and so on.
If you think that your grenade will definitely go into the hole, you may teleport to the next platform before the grenade touches or "explodes" in that hole (to save precious time).
Once you finish the map, tele away your worm from the last platform ; )
Your task:
- Complete the entire map as fast as you can without ending a turn. You have only 3 tries to get better time.
- You will get your time once a grenade touches and stays in the last hole (finish hole)
- Less turn time ranks higher
The player who has the better result wins.
Scheme game options
Game options
1
100%
Time options
120
0
0
5
Crate options
25
Sudden death options
Objects options
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
0
Inf
0
0
0
0
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
5
7
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
1
1
1
3
3
3
3
3
25
3
3
3
1
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
1
1
3
3
3
3
1
5
1
1
1
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
1
2.59%
1
2.59%
2
5.19%
2
5.19%
1
0%
1
2.59%
1
2.59%
1
2.59%
1
???
0
0%
0
0%
0
0%
2
5.19%
1
2.59%
0
0%
0
0%
0
0%
0
???
0
0%
1
2.59%
1
2.59%
1
2.59%
2
5.19%
2
5.19%
1
2.59%
1
2.59%
0
???
0
???
7
???
1
2.59%
1
2.59%
1
2.59%
1
2.59%
0
???
1
2.59%
1
2.59%
1
2.59%
1
0%
0
???
0
???
2
5.19%
2
5.19%
0
???
0
???
1
2.59%
1
2.59%
0
???
1
???
0
???
2
5.19%
2
5.19%
0
???
0
???
0
???
0
0%
0
0%
0
1.29%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
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Author
Topic: Scheme #1878, GhostRace submitted by XanKriegor (Read 1912 times)
0 Members and 1 Guest are viewing this topic.
Street
Sr. Member
Germany
bf community
Posts: 327
NeVeR LoSe HoPe WhEn I NaDe YoUr AsS
Scheme #1878, GhostRace submitted by XanKriegor
«
on:
January 05, 2016, 06:12 PM »
Today me Xan and slayer tout hmm how obout playin battle race whit invisibility and thats how Gost Race was born it is verry fun and your oponents can`t see your unicue jumps so thay can`t copy them
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[NBRthewalrus] cheap pro street
XanKriegor
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Posts: 2,551
Re: Scheme #1878, GhostRace submitted by XanKriegor
«
Reply #1 on:
January 05, 2016, 06:18 PM »
Actually this idea was born during 1v1v1v1v1v1 Battle Race league game after someone has activated ...hmmmm... "Ghost Mode"
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Sensei
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Beauty is in the eye of the beer holder.
Re: Scheme #1878, GhostRace submitted by XanKriegor
«
Reply #2 on:
January 05, 2016, 06:25 PM »
Plagiators. I've said that 1 month ago!
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XanKriegor
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Posts: 2,551
Re: Scheme #1878, GhostRace submitted by XanKriegor
«
Reply #3 on:
January 05, 2016, 06:36 PM »
May be this game was a month ago and you particapated in it
EDIT: Street said it was Huskov and Shadow Mode
«
Last Edit: January 05, 2016, 07:27 PM by XanKriegor
»
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TheWalrus
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Re: Scheme #1878, GhostRace submitted by XanKriegor
«
Reply #4 on:
January 05, 2016, 08:34 PM »
Quote from: Sensei on January 05, 2016, 06:25 PM
Plagiators. I've said that 1 month ago!
I think Xan thought up the idea months and months ago in one of our first 1v1v1v1v1v1's and we said yeah we should try that. Xan been begging to play one but we never got the chance to, I like the idea though.
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XanKriegor
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Re: Scheme #1878, GhostRace submitted by XanKriegor
«
Reply #5 on:
January 05, 2016, 08:39 PM »
We should try it with 6 players.
Also, it might be a choice for BR player - attack or be invisible.
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Street
Sr. Member
Germany
bf community
Posts: 327
NeVeR LoSe HoPe WhEn I NaDe YoUr AsS
Re: Scheme #1878, GhostRace submitted by XanKriegor
«
Reply #6 on:
January 05, 2016, 09:07 PM »
well this is GR better jumper wins
PS: nice to see you back walrus
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[NBRthewalrus] cheap pro street
Sensei
TU$ Support
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Posts: 2,836
Beauty is in the eye of the beer holder.
Re: Scheme #1878, GhostRace submitted by XanKriegor
«
Reply #7 on:
January 05, 2016, 10:59 PM »
Xan, did you consider to remove bat and put, for example, infinite shotgun?
In cases where opponents worm blocks yours, you should have some weapon to react on that.
Next turn you just turn on invisibility and continue walking.
Battle race isn't the same without mine traps also, at least 2 mines per player. Procedure would be the same as with shotgun.
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Collection of WA interviews, league clanners and CWT matches.
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XanKriegor
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Re: Scheme #1878, GhostRace submitted by XanKriegor
«
Reply #8 on:
January 05, 2016, 11:01 PM »
RacingStuff is on, no blocks will occur.
WB Wally.
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Sensei
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Beauty is in the eye of the beer holder.
Re: Scheme #1878, GhostRace submitted by XanKriegor
«
Reply #9 on:
January 05, 2016, 11:16 PM »
Yeah, just saw it. Nvm.
Dunno about mines tho. If nothing, they could tell how much you're infront of other players.. Still can't say would it be positive or negative addition to scheme.
Anyway, let's try ghosting tomorrow. I'm curious!
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Collection of WA interviews, league clanners and CWT matches.
Worms Armageddon Discord server:
https://discord.gg/UBRBhk6
XanKriegor
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Re: Scheme #1878, GhostRace submitted by XanKriegor
«
Reply #10 on:
January 06, 2016, 12:21 AM »
Yes, lets say - add mines to taste.
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Husk
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.-|'-.|-.'|-'.|.-'|'.-
Re: Scheme #1878, GhostRace submitted by XanKriegor
«
Reply #11 on:
January 06, 2016, 04:22 AM »
very good idea =P
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