Schemes
April 19, 2024, 05:19 PM

KBCons v2

KarBoyConstruct version 2

Scheme #1885, Viewed 731 Time(s)

Basic Information
Summary
Util.
F1
F2
F4
F5
F6
F7
F8
F9
F10
F11
F12
Utility probability
29.4% Fast Walk
29.4% Laser Sight
11.7% Crate Spy
11.7% Jet Pack
5.8% Invisibility
5.8% Low Gravity
5.8% Double Time
0% Damage x2
0% Crate Shower
Crate probability
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
4.5%
2.7%
2.7%
2.7%
2.7%
0.9%
0.9%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
Not rated yet
Acronym: KBCons v2
Name: KarBoyConstruct version 2
Type: Other, Rubberworm
Submitted by: Poland h3oCharles

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 521 time(s).
Example replays: Downloaded 282 time(s)

Time: January 08, 2016, 10:56 AM
Description:
KarBoyConstruct
(Worms Armageddon Edition)
Version 2

Objective: Your task is to defend your king (1st worm in your team) by building a fort using girders on your team colored area and eliminate the opponent's king by building your arsenal by collecting crates. Some weapons are banned, however there is still a chance for them to appear in crates, but it will not unlock them.

Worm Amount: 8 per team in 1v1 ONLY!
Map: [Map]
You may use Forts maps too, however find one that has a lot of space around it

:-\ Rules :-\
1. When placing worms, put them on your team colored area, NOT ELSEWHERE
2. Everyone has to know opponent's king name.
3. You may only use those weapons in your area:
Blow Torch,
Pneumatic Drill,
Girder,
Baseball Bat,
Girder Starter Pack,
Teleport,
Prod,
Mine

4. No blocking with girders in enemy's forts.
5. When your king (1st worm in your team) dies, you must use Surrender.
6. You may only attack when Sudden Death starts OR when Kamikaze becomes available.

If any of the punishments were completed and the scenarios or similar are repeating, prioritize killing the cow's team first and do whatever you want on the cow's fort. The cow must use Surrender, otherwise, it loses automatically, even if it's going to clutch the round.

RubberWorm:
sdet,
fdpt,
craterate(10),
cratelimit(100),
wdca,
swat,
fuseex,
kaosmod4

When in lobby someone asks for "rules", reply "KBCNS2"
For hosts, when the number in the reply is different, don't kick, send the link to the latest version of this scheme.

Any questions and/or suggestions regarding this scheme please post here.
Scheme game options
Game options
50
1
100%
Time options
30
120
10
10
15
Crate options
50
Sudden death options
5
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
2
Invisibility
Inf
Bazooka
0
Homing Missile
Inf
Mortar
0
Homing Pigeon
Inf
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
Inf
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
1
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
Inf
Sheep
0
Super Sheep
Inf
Mole Bomb
0
Air Strike
Inf
Napalm Strike
Inf
Mail Strike
Inf
Mine Strike
Inf
Mole Squadron
Inf
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
Inf
Baseball Bat
Inf
Girder Starter Pack
Inf
Ninja Rope
0
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
Inf
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
Inf
Mike's Carpet Bomb
Inf
Mad Cow
0
Old Woman
0
Concrete Donkey
Inf
Indian's Nuclear Test
Inf
Armageddon
Inf
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
Inf
Patsy's Magic Bullet
Inf
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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