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April 25, 2024, 12:25 PM

360* Max BnG

360* Max BnG

Scheme #1887, Viewed 883 Time(s)

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Acronym: 360* Max BnG
Name: 360* Max BnG
Type: Battle
Submitted by: Germany Street

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0 members and about 326 guests have downloaded this scheme.

Time: January 10, 2016, 03:09 PM
Description:
tipe /ts in game loby to activate test stuff
turn time is 8 seconds
   
You are not allowed to use sitters .
You are not allowed to use 5 second minimum bounce grenade shots exept it is whit max bounce or low gravity.
You can perform your shot/teleport/shotgun/torch after you do circular reaim every turn (hold down up or down arrow) if you don`t do that reaim you are not allowed to teleport/shotgun/shot/torch
You can only shot when you reach max power and level of power is going down
Scheme game options
Game options
201
1
Time options
0
8
0
0
5
Crate options
0
Sudden death options
Objects options
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General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
1
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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Author Topic: Scheme #1878, GhostRace submitted by XanKriegor  (Read 1926 times)

0 Members and 1 Guest are viewing this topic.

Offline Street

Scheme #1878, GhostRace submitted by XanKriegor
« on: January 05, 2016, 06:12 PM »
Today me Xan and slayer tout hmm how obout playin battle race whit invisibility and thats how Gost Race was born it is verry fun and your oponents can`t see your unicue jumps so thay can`t copy them :)

[NBRthewalrus] cheap pro street

Offline XanKriegor

Re: Scheme #1878, GhostRace submitted by XanKriegor
« Reply #1 on: January 05, 2016, 06:18 PM »
Actually this idea was born during 1v1v1v1v1v1 Battle Race league game after someone has activated ...hmmmm... "Ghost Mode"  :D :D :D

Offline Sensei

Re: Scheme #1878, GhostRace submitted by XanKriegor
« Reply #2 on: January 05, 2016, 06:25 PM »
Plagiators. I've said that 1 month ago!  :P

Offline XanKriegor

Re: Scheme #1878, GhostRace submitted by XanKriegor
« Reply #3 on: January 05, 2016, 06:36 PM »
May be this game was a month ago and you particapated in it  :D

EDIT: Street said it was Huskov and Shadow Mode  :D :D
« Last Edit: January 05, 2016, 07:27 PM by XanKriegor »

Offline TheWalrus

Re: Scheme #1878, GhostRace submitted by XanKriegor
« Reply #4 on: January 05, 2016, 08:34 PM »
Plagiators. I've said that 1 month ago!  :P
I think Xan thought up the idea months and months ago in one of our first 1v1v1v1v1v1's and we said yeah we should try that.  Xan been begging to play one but we never got the chance to, I like the idea though.

Offline XanKriegor

Re: Scheme #1878, GhostRace submitted by XanKriegor
« Reply #5 on: January 05, 2016, 08:39 PM »
We should try it with 6 players.

Also, it might be a choice for BR player - attack or be invisible.

Offline Street

Re: Scheme #1878, GhostRace submitted by XanKriegor
« Reply #6 on: January 05, 2016, 09:07 PM »
well this is GR better jumper wins  :)




PS: nice to see you back walrus

[NBRthewalrus] cheap pro street

Offline Sensei

Re: Scheme #1878, GhostRace submitted by XanKriegor
« Reply #7 on: January 05, 2016, 10:59 PM »
Xan, did you consider to remove bat and put, for example, infinite shotgun?

In cases where opponents worm blocks yours, you should have some weapon to react on that.
Next turn you just turn on invisibility and continue walking.

Battle race isn't the same without mine traps also, at least 2 mines per player. Procedure would be the same as with shotgun.


Offline XanKriegor

Re: Scheme #1878, GhostRace submitted by XanKriegor
« Reply #8 on: January 05, 2016, 11:01 PM »
RacingStuff is on, no blocks will occur.

WB Wally.

Offline Sensei

Re: Scheme #1878, GhostRace submitted by XanKriegor
« Reply #9 on: January 05, 2016, 11:16 PM »
Yeah, just saw it. Nvm.

Dunno about mines tho. If nothing, they could tell how much you're infront of other players.. Still can't say would it be positive or negative addition to scheme.

Anyway, let's try ghosting tomorrow. I'm curious!

Offline XanKriegor

Re: Scheme #1878, GhostRace submitted by XanKriegor
« Reply #10 on: January 06, 2016, 12:21 AM »
Yes, lets say - add mines to taste.

Offline Husk

Re: Scheme #1878, GhostRace submitted by XanKriegor
« Reply #11 on: January 06, 2016, 04:22 AM »
very good idea =P