Schemes
April 25, 2024, 09:45 AM

Kaos Shopper

Shopper with kaos elements!

Scheme #1888, Viewed 2865 Time(s)

Basic Information
Summary
Util.
F8
F12
Crate probability
5.4%
5.4%
5.4%
5.4%
5.4%
5.4%
5.4%
5.4%
4%
4%
4%
4%
4%
4%
4%
4%
4%
2.7%
2.7%
2.7%
2.7%
2.7%
1.3%
1.3%
1.3%
1.3%
0.6%
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: Kaos Shopper
Name: Shopper with kaos elements!
Type: Battle, Rubberworm
Submitted by: Croatia Sensei

Download this scheme:
Downloaded 740 time(s).
Example replays: Downloaded 330 time(s)

Time: January 12, 2016, 03:24 PM
Description:
ABOUT:
Shopper with kaos elements. Scheme must be played bo3. Collected weapons will stay in inventory through the rounds. "/sdet" command is on! (shoot doesn't end turn).
1v1 - 8 worms each player
2v2 - 4 worms each player


Rules:
AFR - attack from rope
KTC - kill the cow
3 CBA - every turn there will be 5 crates to pick. Every player must collect MINIMUM 3 CRATES, before attacking an opponent!




HOW TO PLAY:
1. Download and install Rubberworm (http://worms2d.info/RubberWorm)
2. Open WA.exe
3. In settings check the "load wormkit modules" box.
4. Host scheme and you're ready to go.



*scheme updated on 8.2.2016.*
- HP changed to 222
- longbow removed (cause possibility of blocking opponent's worms)


*scheme updated on 5.4.2016.
- petrol probability changed to 1,3%
- mines fuse changed to 3s


*scheme updated on 13.9.2017.
- delay of worm select changed from 255 to 0.
Scheme game options
Game options
222
2
100%
Time options
127
35
5
10
5
Crate options
30
Sudden death options
Objects options
10
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
5
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #2459, Hoops submitted by TheKomodo  (Read 2731 times)

0 Members and 1 Guest are viewing this topic.

Offline TheKomodo

Scheme #2459, Hoops submitted by TheKomodo
« on: September 11, 2017, 11:46 PM »
Love this scheme, Hurz and I created a point system for longer games as you can finish in 2 turns if you play perfectly.

It goes Lap-Position

So when you start, you begin on S-S.

After your 1st Hoop, you move to S-1

Keep going until you get to S-F, once you score on S-F you become F-F.

Now move back down to S, so it will go F-F / F-9 / F-8 etc until you get to F-S.

This way, instead of playing "Best of 3" or whatever, you can just decide on how many laps to play.

I will type all the scores in order up to FF-S so you get the point:

1st lap

S-S / S-1 / S-2 / S-3 / S-4 / S-5 / S-6 / S-7 / S-8 / S-9 / S-F

F-F / F-9 / F-8 / F-7 / F-6 / F-5 / F-4 / F-3 / F-2 / F-1 / F-S

2nd lap

SS-S / SS-1 / SS-2 / SS-3 / SS-4 / SS-5 / SS-6 / SS-7 / SS-8 / SS-9 / SS-F

FF-F / FF-9 / FF-8 / FF-8 / FF-7 / FF-6 / FF-5 / FF-4 / FF-3 / FF-2 / FF-1 / FF-S

Online Sensei

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #1 on: September 12, 2017, 12:17 AM »
Step aside SiD, he'll take it from here..

 :D

Offline TheKomodo

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #2 on: September 12, 2017, 12:26 AM »
Yah, at least this time I asked permission :P BWahauHAUhua

But really, only done it so I could use it with HostingBuddy with TUS commands haha, SiD didn't upload it yet :o

Offline SiD

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #3 on: September 12, 2017, 12:32 AM »
haha, you don't need permission.
It's nice to present the concept and see where it goes.

speaking of which:

Did someone post my gif somewhere? 14k views haha

Offline Hurz

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #4 on: September 12, 2017, 01:29 AM »
Hurz and I created a point system

actually you did, i was just like "cool, that should work" or smth :D

Offline TheKomodo

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #5 on: September 12, 2017, 02:07 AM »
Really? I thought it was you would went like 6s 1st lol

Online Triad

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #6 on: September 12, 2017, 11:16 AM »
SiD is a genius. He created Darts, Pools and now Basketball for WA. Can't wait for the next sports related scheme.



Online Sensei

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #7 on: September 12, 2017, 11:55 AM »
I thought pool is created by Masta? Or that guy DumbBongChow(?)..

Online Triad

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #8 on: September 12, 2017, 05:19 PM »
« Last Edit: September 12, 2017, 05:21 PM by Triad »



Offline h3oCharles

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #9 on: September 12, 2017, 08:21 PM »
oh shoot, we have some competition :O