Schemes
March 28, 2024, 08:27 AM

MM8

MarkoMadness

Scheme #1936, Viewed 1545 Time(s)

Basic Information
Summary
Util.
F6
F8
F12
Scheme Rate
Not rated yet
Acronym: MM8
Name: MarkoMadness
Type: Battle
Submitted by: Netherlands HHC

Download this scheme:
Downloaded 382 time(s).
0 members and about 382 guests have downloaded this scheme.
Example replays: Downloaded 127 time(s)

Time: February 09, 2016, 01:40 PM
Description:
Just like minemadness, except all the mines are barrels, and the guns have been replaced with napalm strike.
To move around you have unlimited bungees & LG.

Warning!: beware the ghostflames!
The game can handle only so many flames, so when it's over capacity large chunks of your napalm wave disappear and it starts moving around like a ghost.. from HELL  ::)

Tribute to Husk.
Scheme game options
Game options
3
Time options
127
25
0
0
5
Crate options
0
Sudden death options
Objects options
250
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
Inf
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #1936, MM8 submitted by HHC  (Read 1569 times)

0 Members and 1 Guest are viewing this topic.

Offline XanKriegor

Scheme #1936, MM8 submitted by HHC
« on: February 09, 2016, 04:23 PM »
Extra flames just disappear. Look closer.

Offline Sensei

Re: Scheme #1936, MM8 submitted by HHC
« Reply #1 on: February 09, 2016, 04:30 PM »
HHC, bring back that line that was under "tribute to husk"..
You can't hide nothing from me!!! (evil laugh)

Offline HHC

Re: Scheme #1936, MM8 submitted by HHC
« Reply #2 on: February 09, 2016, 05:17 PM »
Extra flames just disappear. Look closer.

Yeah, i know, but it causes the flamewave to 'move around', as only the new flames appear while the old ones (very often complete chunks on one site) disappear. That sometimes leads to completely unpredictable misses.

@sensei
No, I won't.

cos you're a dick.

Offline Sensei

Re: Scheme #1936, MM8 submitted by HHC
« Reply #3 on: February 09, 2016, 05:22 PM »
@sensei
No, I won't.

cos you're a dick.

Handled this way too smart! Hats off!

Offline XanKriegor

Re: Scheme #1936, MM8 submitted by HHC
« Reply #4 on: February 09, 2016, 05:23 PM »
I got it, btw there is a way to increase this limit, but i forgot how to do this.

Offline h3oCharles

Re: Scheme #1936, MM8 submitted by HHC
« Reply #5 on: February 10, 2016, 02:28 PM »
I got it, btw there is a way to increase this limit, but i forgot how to do this.

Using RubberWorm you can increase (or decrease) the amount of flames that can be at once. By default it's 200, but the module can set it all the way up to 25500, because every 1 added to Scales of Justice is the limit for them *100

Offline XanKriegor

Re: Scheme #1936, MM8 submitted by HHC
« Reply #6 on: February 10, 2016, 02:38 PM »
Right.

Quote
/flames - allows you to enlarge the number of max possible flames at the map, up to 25500. Activated by the Scales of Justice crate probability parameter.

    Flames is set by the crate probability of Scales of Justice (the number of max possible flames will be the chosen value multiplied by 100).
« Last Edit: February 10, 2016, 02:40 PM by XanKriegor »