Schemes
March 19, 2024, 11:52 AM

JpBnG

Jetpack Bazooka & Grenade

Scheme #2093, Viewed 2047 Time(s)

Basic Information
Summary
Util.
F1
F2
F12
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: JpBnG
Name: Jetpack Bazooka & Grenade
Type: Battle
Submitted by: United Kingdom TheKomodo

Download this scheme:
Downloaded 613 time(s).
Example replays: Downloaded 210 time(s)

Time: June 12, 2016, 01:54 PM
Description:



















Jetpack BnG

Created by Conz & Komito



Info:

JpBnG is sort of a cross between BnG and Roper, but on Jetpack!

Use the jetpack to collect the health crate, then make your way to an enemy worm and attack them from the air!



Rules:

Collect crate with jetpack
Attack from jetpack
No sitters allowed
Piling is allowed

Kill The Leader if multiple teams/players

Played with /rs enabled
Played on JpBnG style maps with high walls at edges
Map size must be 1920x696




Tips & Tricks:

The jetpack only has 30 fuel, you must control it carefully:





While holding UP+RIGHT or UP+LEFT press ENTER with grenade selected to make a "Touchdown" shot:





While holding UP+RIGHT or UP+LEFT, tap the opposite direction to turn around then very quickly release the grenade and immediately turn back round do a "Backhand" shot:





Watch out for suiplops!




Enjoy!
Scheme game options
Game options
169
1
100%
Time options
99
20
10
10
15
Crate options
15
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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Author Topic: Scheme #2093, JpBnG submitted by Komito  (Read 2101 times)

0 Members and 1 Guest are viewing this topic.

Offline WTF-8

Scheme #2093, JpBnG submitted by Komito
« on: June 12, 2016, 03:56 PM »
Scheme acronym is misleading, I often misunderstand it as Japan BnG
The manual in the installation folder is a pathway to many abilities some consider to be unnatural

Offline Kradie

Re: Scheme #2093, JpBnG submitted by Komito
« Reply #1 on: June 12, 2016, 04:11 PM »
Ah, this is sort somewhat similar to one of my schemes.  The only difference is that you have to attack from where the crate spawned (Attack from Crate AFC). I named it Jetpack BnG / BnGFC (From Crate).
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Offline TheKomodo

Re: Scheme #2093, JpBnG submitted by Komito
« Reply #2 on: June 12, 2016, 04:17 PM »
Me and Conz made this scheme about 10 years ago btw.

Just never uploaded it here, interesting fact though, before TUS was TUS when it was TUT I think, I hosted a series of 8 JpBnG Tournaments every week, mostly CF members played, really enjoyed it :D

Offline Sensei

Re: Scheme #2093, JpBnG submitted by Komito
« Reply #3 on: June 13, 2016, 02:08 AM »
Too much retreat time. Turn time could be lower too.


Offline TheKomodo

Re: Scheme #2093, JpBnG submitted by Komito
« Reply #4 on: June 13, 2016, 02:36 AM »
Too much retreat time. Turn time could be lower too.

Retreat time is fine, same as Roper, it gives time to travel to another hide if you are quick enough, the main focus of this scheme is the skill in hitting your opponent and finding a nice hide to avoid getting hit, who can do the most damage consistently? Will you do basic shots doing average damage or risky shots that could miss or do full damage. You might want to travel far away to a hide they will reach fast but could struggle to hit well ;)

The turn time is fine also, as previously explained, most games are focused on hitting well and hiding well, if there was less turn time it would be impossible to reach crates on the other side of the map and get back in time to hit, especially with some of the hides, which keeps the scheme more focused on skill/tactics.

You have to play this scheme a few times to see what is possible and why the settings are what they are, it's about 10 years old and the only thing that has changed is you are allowed to pile now since we have /rs these days.

If you lower the turntime/retreat time, you will find the scheme starts leaning more towards luck based who gets better crates rather than who can fly and attack best.

Offline Sensei

Re: Scheme #2093, JpBnG submitted by Komito
« Reply #5 on: June 13, 2016, 02:54 AM »
With that retreat time, players will just rape best hide on map and game will turn to be monotonic darksiders paradise :)

Nvm, was just giving some thoughts. Gl with tourney.

Offline TheKomodo

Re: Scheme #2093, JpBnG submitted by Komito
« Reply #6 on: June 13, 2016, 03:22 AM »
With that retreat time, players will just rape best hide on map and game will turn to be monotonic darksiders paradise :)

Well, that's exactly what happens in Roper/Shopper/Elite/Team17/WxW/Hysteria, too lol, and that's kinda what makes it interesting and challenging, finding the best hide to outwit your opponent, a shot you are good at and they aren't, that's what makes it fun imo.

If there was less time, imagine how hard it would be to hit those evil hides? You need time to execute a shot as well as collect a crate xD

Have you played it yet?

Nvm, was just giving some thoughts. Gl with tourney.

Thanks, I won't be playing, just MOD, watch and enjoy :D

Offline Xrayez

Re: Scheme #2093, JpBnG submitted by Komito
« Reply #7 on: June 15, 2016, 06:55 AM »
Quote
While holding UP+RIGHT or UP+LEFT, tap the opposite direction to turn around then very quickly release the grenade and immediately turn back round do a "Backhand" shot

You can also do the same thing by simply releasing all arrow keys before you hit ENTER and then press RIGHT or LEFT arrow key depending on original direction.

Offline Husk

Re: Scheme #2093, JpBnG submitted by Komito
« Reply #8 on: June 15, 2016, 08:06 AM »
Quote
While holding UP+RIGHT or UP+LEFT, tap the opposite direction to turn around then very quickly release the grenade and immediately turn back round do a "Backhand" shot

You can also do the same thing by simply releasing all arrow keys before you hit ENTER and then press RIGHT or LEFT arrow key depending on original direction.

yeah I was thinking that, but I suck so much with that trick I wasn't 100% sure =P

btw I can see resemblance in our avatars Xrayez xD