Schemes
March 29, 2024, 09:48 AM

HnS

Hide and Seek

Scheme #2114, Viewed 2522 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F8
F10
F12
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: HnS
Name: Hide and Seek
Type: Other
Submitted by: Poland h3oCharles

Download this scheme:
Downloaded 616 time(s).
Example replays: Downloaded 375 time(s)

Time: July 22, 2016, 02:00 PM
Description:
..::[- Proof of Concept -]::..
Hide and Seek


Game setup

Bo3, 2-6 players
[ This is the map ]
Seekers start with 1 worm per player
Hiders start with 4 worms in total
You may increase that number
Round time may be increased if all players agree

For increased difficulty, Hiders get the Mute soundbank and a blank grave.
Keep in mind, Seekers have to download it as well!


Rules
Start at Start

When round time expires, Hiders win
Hider activates Invis every turn and hides the worms where he/she wants
Hiders may use only Kami, Invis, Tele, Prod, Rope and Chute
Hiders may not camp at Start

Seeker has to kill Hider's worms before round time runs out
Seekers may not use Kami, Invis and Tele
Seekers may not attack the Start area
Seekers may not attack Hiders when they are not invisible

If you break rules 3 times in total, the win is handed to the opponent.

Bo3 scenario
Round 1: Team 1 is hiding
Round 2: Team 2 is hiding
Round 3: The winner of a different bo1 luck-based scheme* gets to be the Hider
*e.g. Comet Dodging, Russian Roulette
Scheme game options
Game options
100
1
200%
Time options
15
30
5
10
5
Crate options
35
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
Inf
Bazooka
0
Homing Missile
0
Mortar
Inf
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
4
Banana Bomb
1
Battle Axe
4
Earth Quake
0
Shotgun
Inf
Handgun
0
Uzi
Inf
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
0
Kamikaze
8
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
5
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
3
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #2421, Realistic Rope Race submitted by SolidSunny954  (Read 1579 times)

0 Members and 1 Guest are viewing this topic.

Offline SolidSunny954

wow... you think it's shit?
i played this scheme a lot of times, it's a fun scheme.

Offline Kradie

Re: Scheme #2421, Realistic Rope Race submitted by SolidSunny954
« Reply #1 on: August 09, 2017, 12:41 AM »
Great idea! I like it. It's brutal and punishing. Good job!

Don't mind the haters though.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Offline SolidSunny954

Re: Scheme #2421, Realistic Rope Race submitted by SolidSunny954
« Reply #2 on: August 11, 2017, 11:58 PM »
Great idea! I like it. It's brutal and punishing. Good job!

Don't mind the haters though.

it's based on The difficulty from Black ops 3, Enemy AI Is smart & you take damage 1 time from bullets or explosives, you die.
if you like it, i'm glad. =)