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June 09, 2025, 08:10 AM
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Scheme #2137
BuildConv
Building Convention
Scheme #2137, Viewed 1558 Time(s)
Basic Information
Summary
F1
F2
F5
F7
F8
F12
Scheme Rate
Not rated yet
Acronym:
BuildConv
Name:
Building Convention
Type:
Battle
Submitted by:
h3oCharles
Download this scheme:
Downloaded 701 time(s).
3 members and about 698 guests have downloaded this scheme.
h3oCharles
August 10, 2016, 07:26 PM
lopez185
May 28, 2021, 05:35 PM
FoxHound
January 19, 2023, 08:46 PM
Example replays:
Downloaded 648 time(s)
Time:
August 10, 2016, 07:25 PM
Description:
..::[- Proof of Concept -]::..
Building Convention
Also check out
Pro version
...and
Funner version
Game setup
first to any wins, 1 worm per player
[ This is the map pack ]
you can take any Roper style map (2% water level and all borders on), clear it and draw whatever you want, don't draw very thick walls tho, brush sizes 2-4 should be fine
TL;DR - CBA | AFR/AFC | KTL | cba->w2w | cr8bomb | noblock
Rules
1st turn - use Girder Pack
no timeouts, no moving, you have to use all 5 girders
2nd turn - use Tele
no timeouts, no moving, you have to use it
3rd turn - rest is unlocked
Crate Before Attack
If you didn't collect a crate before attacking, you are not allowed to attack next turn. However, you may place a girder
Attack From Rope / Chute
If you didn't attack from Rope or Parachute, you are not allowed to attack next turn. However, you may place a girder
Kill The Leader
If you didn't attack the team with the most health, you are not allowed to attack next turn. However, you may place a girder
Crate Before Attack to 2 Walls Before Attack
When Sudden Death is announced and there are no crates left to pick up, you have to touch the left and right borders before attacking. If you didn't do that, you are not allowed to attack next turn. However, you may place a girder
Crate Bomb Allowed
If there is a health crate still on a map and you've collected one already, blowing one up and damaging the opponent with it is allowed
No Blocking
The opponent must have access to at least 1 crate and the team with most health, even if they are way too far away. If you do block someone from either of these, you aren't allowed to attack next turn and they have to unblock themselves, even if it means attacking your worm from the ground and without a crate collected. Of course, you can place a girder
but don't block objectives again
Another thing to note, you don't have to attack every turn. You can place a girder or run out of time on purpose
If you break the rules 3 times in total, the game is voided or given to the victim.
Last Update: 2020-05-30
Scheme game options
Game options
210
1
100%
Time options
30
30
0
10
5
Crate options
20
Sudden death options
Objects options
16
3
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
0
0
0
0
0
Inf
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
0
Inf
0
1
Inf
0
Inf
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
2
0
0
2
0
2
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
30
1
1
1
1
3
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
1
1
3
3
255
3
1
5
1
1
1
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
100%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help