Schemes
October 19, 2017, 02:47 PM

BuildConv

Building Convention

Scheme #2137, Viewed 368 Time(s)

Basic Information
Summary
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Scheme Rate
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Acronym: BuildConv
Name: Building Convention
Type: Battle
Submitted by: Poland TheMadCharles

Download this scheme:
Downloaded 119 time(s).
Example replays: Downloaded 69 time(s)

Time: August 10, 2016, 07:25 PM
Description:
..::[- Proof of Concept -]::..
Building Convention


Game setup

first to any wins, 1 worm per player
[ This is the map pack ]

TL;DR - CBA | AFR/AFC | cba->w2w | cr8bomb | noblock






Rules

1st turn - use Girder Pack
no timeouts, no moving, you have to use all 5 girders

2nd turn - use Tele
no timeouts, no moving, you have to use it

3rd turn - rest is unlocked

Crate Before Attack
If you didn't collect a crate before attacking, you are not allowed to attack next turn. However, you may place a girder

Attack From Rope / Chute
If you don't attack from Rope or Parachute, you are not allowed to attack next turn. However, you may place a girder

Crate Before Attack to 2 Walls Before Attack
When Sudden Death is announced and there are no crates left to pick up, you have to touch the left and right borders instead before attacking. If you didn't do that, you are not allowed to attack next turn. However, you may place a girder

Crate Bomb Allowed
If there is a health crate still on a map and you've collected one already, blowing one up and damaging the opponent is allowed

No Blocking
The opponent must have access to at least 1 crate and all of the opponents, even if they are way too far away. If you do block someone from either of these, you aren't allowed to attack next turn and they have to unblock themselves, even if it means attacking your worm from the ground and without a crate collected. Of course, you can place a girder but don't block objectives again

Another thing to note, you don't have to attack every turn. You can place a girder or make a timeout*
*Timeout - force running out of your turn time

If you break the rules 3 times in total, the game is voided or given to the victim.
Scheme game options
Game options
210
1
67
Time options
30
30
0
10
5
Crate options
20
Sudden death options
Objects options
16
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
2
Mine
Inf
Sheep
2
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
Inf
Baseball Bat
0
Girder Starter Pack
1
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
8
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
2
Old Woman
1
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Pasty's Magic Bullet
0

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