Schemes
April 25, 2024, 02:02 AM

Team17

Team17-version by HHC

Scheme #223, Viewed 6942 Time(s)

Basic Information
Summary
F4
F7
F8
F12
Crate probability
6.4%
6.4%
6.4%
6.4%
6.4%
6.4%
5.1%
5.1%
5.1%
5.1%
3.9%
3.9%
3.9%
2.4%
2.4%
2.4%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
1.6%
1.2%
1.2%
1.2%
0.5%
0.2%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: Team17
Name: Team17-version by HHC
Type: Battle
Submitted by: Netherlands HHC

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 1180 time(s).

Time: March 28, 2010, 09:24 AM
Description:
7 girders.
Superweaps enabled.

NB: this scheme had pretty awful crate probs. I recommend using TUS scheme in all games. At least until this scheme is fixed.
Scheme game options
Game options
150
1
100%
Time options
10
45
5
5
0
Crate options
50
Sudden death options
20
Objects options
8
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
7
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
1
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: KillTheKing scheme, By ```MaRishKa```  (Read 1327 times)

0 Members and 1 Guest are viewing this topic.

Offline Valera-RND

KillTheKing scheme, By ```MaRishKa```
« on: August 07, 2012, 12:01 PM »
It's realy good schemes!!!  Thx "MaRishKa".

Offline Sbaffo

Re: KillTheKing scheme, By ```MaRishKa```
« Reply #1 on: August 07, 2012, 02:30 PM »
Translate, pls.

Offline darKz

Re: KillTheKing scheme, By ```MaRishKa```
« Reply #2 on: August 07, 2012, 03:10 PM »
Quote from: Google Translate
This type of play is similar to CTF.V this game the two teams start on opposite sides. Red (attacks) - on the red arrow and blue (defense) - on the red siney.Tsel - to destroy all blue or blue to destroy the king. The purpose of the blue - to destroy the red and to protect their king from breaking. The king is destroyed, if it is destroyed by 90% or more. Catch the tail wind with a parachute, for faster predvizheniya to karte.Eto strategy game, as Protect the king and the enemy try to destroy it. The worms have only 20 seconds of time on the course to advance the protection of the king, and his opponent in the attacks. If one team is killed, the rest of the team is pobedivshey.Budte careful Mines in Scheme 2 seconds, Onions in Scheme 2 to 30 HP, 75 HP Battle Axe

The number of worms in the team: 2-4

2 of the Basic Card and popular Kill The King

Playing in the group rounds on this map:
https://www.tus-wa.com/maps/map-2949/

play in the playoffs and finals this map:
https://www.tus-wa.com/maps/map-2950/
I remember knowing who it was but dont remember exactly what I knew
~ Dubc 2010

Offline Sbaffo

Re: KillTheKing scheme, By ```MaRishKa```
« Reply #3 on: August 07, 2012, 07:31 PM »
Quote from: Google Translate
This type of play is similar to CTF.V this game the two teams start on opposite sides. Red (attacks) - on the red arrow and blue (defense) - on the red siney.Tsel - to destroy all blue or blue to destroy the king. The purpose of the blue - to destroy the red and to protect their king from breaking. The king is destroyed, if it is destroyed by 90% or more. Catch the tail wind with a parachute, for faster predvizheniya to karte.Eto strategy game, as Protect the king and the enemy try to destroy it. The worms have only 20 seconds of time on the course to advance the protection of the king, and his opponent in the attacks. If one team is killed, the rest of the team is pobedivshey.Budte careful Mines in Scheme 2 seconds, Onions in Scheme 2 to 30 HP, 75 HP Battle Axe

The number of worms in the team: 2-4

2 of the Basic Card and popular Kill The King

Playing in the group rounds on this map:
https://www.tus-wa.com/maps/map-2949/

play in the playoffs and finals this map:
https://www.tus-wa.com/maps/map-2950/

google translate? ok now translate hot dog and hf