Schemes
March 28, 2024, 03:59 PM

Team17

Team17-version by HHC

Scheme #223, Viewed 6897 Time(s)

Basic Information
Summary
F4
F7
F8
F12
Crate probability
6.4%
6.4%
6.4%
6.4%
6.4%
6.4%
5.1%
5.1%
5.1%
5.1%
3.9%
3.9%
3.9%
2.4%
2.4%
2.4%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
1.6%
1.2%
1.2%
1.2%
0.5%
0.2%
?!?%
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?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: Team17
Name: Team17-version by HHC
Type: Battle
Submitted by: Netherlands HHC

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 1166 time(s).

Time: March 28, 2010, 09:24 AM
Description:
7 girders.
Superweaps enabled.

NB: this scheme had pretty awful crate probs. I recommend using TUS scheme in all games. At least until this scheme is fixed.
Scheme game options
Game options
150
1
100%
Time options
10
45
5
5
0
Crate options
50
Sudden death options
20
Objects options
8
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
7
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
1
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Team17 scheme, By HHC  (Read 6791 times)

0 Members and 1 Guest are viewing this topic.

Offline HHC

Team17 scheme, By HHC
« on: March 28, 2010, 10:24 AM »
Feedback is welcome.

Offline Ray

Re: Team17 scheme, By HHC
« Reply #1 on: March 28, 2010, 11:38 AM »
In what way is this scheme different from any other ones? No super weapons?

Offline HHC

Re: Team17 scheme, By HHC
« Reply #2 on: March 28, 2010, 11:45 AM »
Check scheme explanation.

Offline Rok

Re: Team17 scheme, By HHC
« Reply #3 on: March 28, 2010, 05:22 PM »
The retreat time should be 3 sec, imo.
chakkman> if rok was a girl i d marry the bitch lolz

Offline Ray

Re: Team17 scheme, By HHC
« Reply #4 on: March 28, 2010, 05:46 PM »
Yep, either 3 and 5 from rope, or 5 and 10 from rope.

Offline Rok

Re: Team17 scheme, By HHC
« Reply #5 on: March 28, 2010, 07:08 PM »
I meant 3 and 3, actually  :)

Other than that, I like what the description says, HHC, I haven't tested the scheme yet, though.
chakkman> if rok was a girl i d marry the bitch lolz

Offline Chicken23

Re: Team17 scheme, By HHC
« Reply #6 on: March 28, 2010, 09:49 PM »
i still think we should just go to team17 forums and ask for a scheme from the old channel and just remove the 2 worm selects you get from it.

Offline HHC

Re: Team17 scheme, By HHC
« Reply #7 on: March 28, 2010, 10:22 PM »
K, retreat time of regular movement reduced to 3.

This one seems pretty balanced Tom.. I think we can make a better one than the old t17 one.

Offline Chicken23

Re: Team17 scheme, By HHC
« Reply #8 on: March 29, 2010, 12:13 AM »
i always thought retreat was 5sec? i could be wrong tho :p

Offline HHC

Re: Team17 scheme, By HHC
« Reply #9 on: April 20, 2010, 08:04 PM »
Update: the previous file has been replaced by a new one, I recommend a re-download!!

Fixes:
- scheme no longer has wormkit bug, should work fine in online games.
- arrow crate probability raised from 2 to 3.

edit: retreat time is 5 indeed and not 3. This has been fixed long ago, so don't worry about it.
« Last Edit: May 09, 2010, 05:24 PM by HHC »

Offline Casso

Re: Team17 scheme, By HHC
« Reply #10 on: April 10, 2011, 07:06 PM »
I think it's better reduce from 3 to 2 the arrow crate probability because the arch is too powerful (50 hp + 50 hp o.O)

Offline MonkeyIsland

Re: Team17 scheme, By HHC
« Reply #11 on: April 11, 2011, 06:44 AM »
HHC's Team17 is not full of nanas like FB scheme. But it is full of SD weapons. Aqua, pigeon and missle are a lot in this scheme.
If you get one of those weapons in the game, you shouldn't be happy, you should be scared, cause that means your opponent already has more of them!
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline HHC

Re: Team17 scheme, By HHC
« Reply #12 on: July 03, 2011, 07:24 PM »
Scheme edited. SD weaps now set to 3 crates weapon chance (instead of 4). Girders reduced to 7.  :)


I hope things work when you edit the scheme here in TUS. If not, download the attached scheme.

Offline Chelsea

Re: Team17 scheme, By HHC
« Reply #13 on: July 03, 2011, 09:28 PM »
downloaded :D thx so much :D

Offline HHC

Re: Team17 scheme, By HHC
« Reply #14 on: December 18, 2011, 12:40 PM »
Scheme updated again.

Options:
= Stockpiling set to Off instead of Anti (dunno why this was there in the first place as it would lose you the rope in the 2nd game of a bo3).

Weapon probability:
- SD weapons decreased from 30 to 21. (Still more than the official TUS, but not ridiculously).
- Shitty weaps decreased from 40 to 35 (Mortar, pistol, mine, bat, mole).
- Nades decreased from 40 to 35 (as these always come with 3).

+ Decent weaps increased from 40 to 45 (sheep, sheepshooters, flamethrower, dyna, grannies. HHG's left at 40).
+ Cows increased from 20 to 25. They are more of a standard weap now, though by far not as common as in the TUS scheme).