Schemes
March 29, 2024, 12:50 PM

Holy

Holy War

Scheme #23, Viewed 7003 Time(s)

Basic Information
Summary
F7
F8
F9
F12
Scheme Rate
3 / 5
Total Members Voted: 8
Acronym: Holy
Name: Holy War
Type: Battle
Submitted by: Brazil Pixy

  • This scheme must be played in Free league(s).
Download this scheme:
Downloaded 2435 time(s).

Time: March 03, 2009, 03:43 AM
Description:
__________Holy_War_____________________________________________________________

___Introduction___

Holy war is a free-league scheme where your objective is to kill all opponents
with your only avaible weapon: Holy Hand Grenade.

___Rules?___

As we can see, Holy War isn't played this much on WormNET so usually the hosts make their own rules, but following the basics:

*No horizontal girders
*No blocking enemy worms ( some hosts don't even allow you to protect yourself so be careful)

___Host's_Choice___

Holy Wars are always different, some with utility crates, some with Weapon crates; or both.
You can have different retreat times too, some hosts might take the game more seriously and set 1 second or no retreat time at all.


___Information_&_Objective___

Holy war is played on a blank map, (the W:A will generate a map with girders). Your main objective is: Build 'baskets' below the enemy worms and throw Holy Hand Grenades to kill them(The Holy Hand Grenade will only explode if it stops completely, so its way easier to build baskets).



___Final_Words___

Holy war is a great scheme and it should be played more often;  if we
make a more 'official' scheme, perhaps it would be easier to find someone to play with, and do so in a more competitive manner.
Scheme game options
Game options
200
1
100%
Time options
30
45
10
10
0
Crate options
100
Sudden death options
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
Inf
Baseball Bat
0
Girder Starter Pack
Inf
Ninja Rope
0
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
Inf
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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Author Topic: Scheme #1000, TCB48 submitted by DarkOne  (Read 1263 times)

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Offline Xrayez

Scheme #1000, TCB48 submitted by DarkOne
« on: May 09, 2013, 06:57 PM »
Congratz with scheme #1000 lol