Schemes
April 20, 2024, 05:05 AM

Weapon of Choice (WIP)

Scheme #2309, Viewed 1552 Time(s)

Basic Information
Summary
Util.
F1
F3
F4
F6
F7
F8
F9
F10
F11
F12
Crate probability
10.5%
10.5%
10.5%
10.5%
10.5%
10.5%
10.5%
10.5%
10.5%
5.2%
Scheme Rate
Not rated yet
Acronym: Weapon of Choice (WIP)
Name:
Type: Battle
Submitted by: Poland h3oCharles

Download this scheme:
Downloaded 519 time(s).

Time: March 17, 2017, 11:32 PM
Description:
*PROOF OF CONCEPT - WORK IN PROGRESS*

4 worms per player FFA Only, Any Island Map

So... basically you pick 2 Main Weapons, 1 Special, 1 Utility and 1 Global (Modifier) and you face with ppl that done the same... I can't really explain this well... it's like loadouts in CoD? dunno srsly
Scheme game options
Game options
200
1
100%
Time options
15
30
5
5
10
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
Inf
Bazooka
0
Homing Missile
0
Mortar
Inf
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
Inf
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
Inf
Prod
Inf
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
Inf
Mine Strike
Inf
Mole Squadron
Inf
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
Inf
Ninja Rope
0
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
Inf
Super Banana Bomb
Inf
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
Inf
MB Bomb
Inf
Petrol Bomb
0
Skunk
0
Ming Vase
Inf
French Sheep Strike
Inf
Mike's Carpet Bomb
Inf
Mad Cow
0
Old Woman
0
Concrete Donkey
Inf
Indian's Nuclear Test
Inf
Armageddon
Inf
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
Inf
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #2341, Capture the Flag FOR REAL submitted by TheMadCharles  (Read 2529 times)

0 Members and 1 Guest are viewing this topic.

Offline STRGRN

Damn this scheme is really good. What is it about?

Offline XanKriegor

About capturing the flag may be?

Btw, any example replay?

Offline spleen17

I used to play Capture the Bag on Timesplitters 2 all the time, great game

Offline h3oCharles

Damn this scheme is really good.

You're Back O_O
You like the new comm page I put together? :D

Any example replay?

Added now

What is it about?
About capturing the flag may be?

I think you played any CTF-like game. Go to the enemy's base, get the flag and bring it back to your base. I used 1st worm as a flag.

« Last Edit: April 29, 2017, 08:15 PM by TheMadCharles »

Offline STRGRN

Watched the replay, looks better than alright. Shouldn't the maps be mirrored and items such as teleports/girders come in lower quantity?

EDIT: I don't think moles should come in infinite quantity either.
« Last Edit: April 30, 2017, 08:02 AM by STRGRN »

Offline h3oCharles

Watched the replay, looks better than alright. Shouldn't the maps be mirrored and items such as teleports/girders come in lower quantity?

EDIT: I don't think moles should come in infinite quantity either.

Maps thing is already mentioned. Gonna need to get a map pack for this somehow and I'm terrible at level design. Heck, even some fort maps might work.

Tele is for the flag only - to swap places with the flag grabber and the flag, otherwise, don't use it.
Girders, that's for sure. 5 girders and no pack? Pack is used for defense but I didn't get a nice situation for using it.
Moles... 3 of them with power 5?

Offline STRGRN

Watched the replay, looks better than alright. Shouldn't the maps be mirrored and items such as teleports/girders come in lower quantity?

EDIT: I don't think moles should come in infinite quantity either.

Maps thing is already mentioned. Gonna need to get a map pack for this somehow and I'm terrible at level design. Heck, even some fort maps might work.

Tele is for the flag only - to swap places with the flag grabber and the flag, otherwise, don't use it.
Girders, that's for sure. 5 girders and no pack? Pack is used for defense but I didn't get a nice situation for using it.
Moles... 3 of them with power 5?

I believe 5 or 6 girders would be the best option. Moles can be 3 with power 5. Should be tested though, 1 less might be better.

Offline h3oCharles

I believe 5 or 6 girders would be the best option. Moles can be 3 with power 5. Should be tested though, 1 less might be better.

Thx, updated