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March 28, 2024, 03:05 PM

Capture the Flag FOR REAL

Scheme #2341, Viewed 2538 Time(s)

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Acronym: Capture the Flag FOR REAL
Name:
Type: Battle, Rubberworm
Submitted by: Poland h3oCharles

Download this scheme:
Downloaded 419 time(s).
Example replays: Downloaded 185 time(s)

Time: April 24, 2017, 05:22 PM
Description:
REPLAY IS OUT OF DATE

*PROOF OF CONCEPT - GRAVEYARD*
FEEL FREE TO REVIVE THE SCHEME AS YOU SEE FIT
REASON: LACK OF MAPS

Worms: 5 per player 1v1
 :-\ :-\ MAKE SURE 1ST WORM IS THE FLAG :-\ :-\
It would be good to be distinguishable:
>> THE FLAG <<

Map: Any generic Island/Cave <-- recommended to get some mirrored maps for more competitive experience

Rules:
start on opposite sides of the map
red starts near blue flag
blue starts near red flag

to take the flag, you touch your flag worm at the opposite side of the map (yes, use select)
once the flag is taken, no attacking the one who grabbed it
To get flag back, prod flag twice in a row
no hitting the flag - If that happens AND flag is taken, counts to the rule above (recommended to collect medkit by the flag)
when the flag is defended, the worm that grabbed swap places with the flag
to capture the flag, touch the enemy flag in your base. gg
antisink is enabled. if flag plops, the game is void

Worms+Taken Flag may not use Teleport - It's only for flag to collect medkit
Taken flag may not use Fast Walk

RubberWorm: flames(100), antisink, cratelimit(3)

*Last Update: 2017-04-30*
Scheme game options
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250
1
100%
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127
30
3
5
10
Crate options
15
Sudden death options
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Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
Inf
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
1
Mortar
8
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
8
Banana Bomb
2
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
Inf
Sheep
0
Super Sheep
0
Mole Bomb
3
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
5
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
1
Sally Army
0
MB Bomb
0
Petrol Bomb
Inf
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
1
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
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Author Topic: Scheme #2341, Capture the Flag FOR REAL submitted by TheMadCharles  (Read 2510 times)

0 Members and 1 Guest are viewing this topic.

Offline STRGRN

Damn this scheme is really good. What is it about?

Offline XanKriegor

About capturing the flag may be?

Btw, any example replay?

Offline spleen17

I used to play Capture the Bag on Timesplitters 2 all the time, great game

Offline h3oCharles

Damn this scheme is really good.

You're Back O_O
You like the new comm page I put together? :D

Any example replay?

Added now

What is it about?
About capturing the flag may be?

I think you played any CTF-like game. Go to the enemy's base, get the flag and bring it back to your base. I used 1st worm as a flag.

« Last Edit: April 29, 2017, 08:15 PM by TheMadCharles »

Offline STRGRN

Watched the replay, looks better than alright. Shouldn't the maps be mirrored and items such as teleports/girders come in lower quantity?

EDIT: I don't think moles should come in infinite quantity either.
« Last Edit: April 30, 2017, 08:02 AM by STRGRN »

Offline h3oCharles

Watched the replay, looks better than alright. Shouldn't the maps be mirrored and items such as teleports/girders come in lower quantity?

EDIT: I don't think moles should come in infinite quantity either.

Maps thing is already mentioned. Gonna need to get a map pack for this somehow and I'm terrible at level design. Heck, even some fort maps might work.

Tele is for the flag only - to swap places with the flag grabber and the flag, otherwise, don't use it.
Girders, that's for sure. 5 girders and no pack? Pack is used for defense but I didn't get a nice situation for using it.
Moles... 3 of them with power 5?

Offline STRGRN

Watched the replay, looks better than alright. Shouldn't the maps be mirrored and items such as teleports/girders come in lower quantity?

EDIT: I don't think moles should come in infinite quantity either.

Maps thing is already mentioned. Gonna need to get a map pack for this somehow and I'm terrible at level design. Heck, even some fort maps might work.

Tele is for the flag only - to swap places with the flag grabber and the flag, otherwise, don't use it.
Girders, that's for sure. 5 girders and no pack? Pack is used for defense but I didn't get a nice situation for using it.
Moles... 3 of them with power 5?

I believe 5 or 6 girders would be the best option. Moles can be 3 with power 5. Should be tested though, 1 less might be better.

Offline h3oCharles

I believe 5 or 6 girders would be the best option. Moles can be 3 with power 5. Should be tested though, 1 less might be better.

Thx, updated